Jump to content

Featured Replies

  • Author

So we decide to go look for Loot!

 

*****

 

You decide to explore a hidden cave rumored to contain ancient Water relics. After a short trek through the forest, you find the cave entrance, hidden by a curtain of vines. The air inside is cool and damp, and faint blue light emanates from moss-covered walls. Deeper within, you spot a shimmering pool at the cave’s heart. Floating above the pool is a small, glowing sphere of water that seems to pulsate with magical energy.


Results of the Choice:

  • You find the Orb of Purity, an ancient Water relic that enhances your healing abilities.
  • Aqua Surge (Level 5): You now have an even greater healing power and can push back multiple foes at once.

Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 10 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 5
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (3 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
  • Spell Book: Aqua Surge (Level 5)

Next Steps:

  1. Examine the Orb of Purity to fully understand its powers.
  2. Return to the village healer and show them what you’ve discovered.
  3. Head back to the Sacred Grove to continue your journey.
  4. Test the Orb’s abilities at the nearby river.

What will you do next?

  • Replies 479
  • Views 7.4k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Ithillian Turambar
    Ithillian Turambar

    We use the Orb   Story (Battle): You step forward, lifting the Orb of Purity in one hand. Its gentle white glow intensifies as you channel your Spirit into it. Rather than strike, you foc

  • Ithillian Turambar
    Ithillian Turambar

    We mmmmmmmmmeditate   Story: You sit cross-legged beside the marked entrance, letting the heat of the volcano settle around you. The air is heavy with tension, and the breath of the Spire

  • Ithillian Turambar
    Ithillian Turambar

    Oh, I want that donkey song from Encanto for the pressure chamber.   *****   Story: Before venturing deeper, you kneel at the temple threshold and dip your fingers into a shallo

Posted Images

  • Author

Ok then, let's study the Orb

 

*****

 

You decide to study the Orb of Purity, taking the time to understand its powers. As you hold the orb, it begins to glow brighter, and a soothing wave of energy envelops you. The orb seems to amplify your ability to heal and restore, not only improving the potency of Aqua Surge but also granting insight into the nature of elemental energy.


Results of the Choice:

  • You discover that the Orb of Purity enhances all water-based healing spells.
  • Aqua Surge upgraded to Level 6: Increased healing, a wider pushback radius, and a minor cleansing effect on harmful conditions.

Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 10 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 6
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (3 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
  • Spell Book: Aqua Surge (Level 6)

Next Steps:

  1. Test the Orb’s abilities at the nearby river.
  2. Return to the village healer and show them what you’ve discovered.
  3. Head back to the Sacred Grove to continue your journey.
  4. Take a short rest to fully absorb what you’ve learned.

What will you do next?

I'm unsure.  Either test it out or have a rest. I could see both being beneficial. Although  I could see resting being a set up to getting attacked.

  • Ithillian Turambar changed the title to Choose your own Adventure Game - Join in anytime!
  • Author

Ok 3 votes for rest and I see @HeavyHalfMoonBlade has joined our party

 

*****


You find a quiet spot near the cave’s entrance and sit down, the Orb of Purity resting in your hands. As you close your eyes, you can feel the soothing energy of the orb flow through you. The memories of the healer’s guidance and the discoveries in the cave replay in your mind, helping you solidify your knowledge. When you stand again, you feel more centered, ready to face whatever comes next.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 10 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 6
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (3 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
  • Spell Book: Aqua Surge (Level 6): Creates a powerful stream of water that heals allies, pushes back multiple foes, and removes minor harmful effects.

Outcome of the Choice:
By taking a short rest, you’ve fully absorbed what you’ve learned, leaving you refreshed and even more attuned to the Orb’s power.


Next Steps:

  1. Test the Orb’s abilities at the nearby river.
  2. Return to the village healer and show them what you’ve discovered.
  3. Head back to the Sacred Grove to continue your journey.
  4. Explore another path in the cave for further discoveries.

What will you do next?

  • RP - PLAYER
16 minutes ago, Ithillian Turambar said:

... and I see @HeavyHalfMoonBlade has joined our party

Vast exaggeration. 

 

I'm only here as a representative of the Blowing-things-up-when-it-really-isn't-advisable Party. We've had complaints of things not blowing up inappropriately so we felt had to start an official investigation into this lack. 

 

Sworn statements may need to be collected at a later date to document this disturbing swath of non-violence. 

 

I vote we test this baby out. 

  • Author

Ok we're gonna test the Orb

 

*****


You walk to the nearby river, the Orb of Purity glowing faintly in your hands. The water’s gentle murmur grows quieter as you approach, almost as if the river itself anticipates your command. Stepping into the cool flow, you feel a deeper connection to the element of Water. Lifting the orb, you direct its power into the stream, watching as the river glimmers, its current carrying a faint, soothing light downstream. The orb’s energy transforms the water into a healing cascade, and you can sense that the strength of Aqua Surge has further increased.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 10 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (3 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
Your bond with the Orb strengthens, and Aqua Surge becomes even more powerful, offering enhanced healing and a broader radius of effect.


Next Steps:

  1. Follow the river’s flow to uncover its source.
  2. Return to the village healer and show them your progress.
  3. Continue to the Sacred Grove and take on the next trial.
  4. Search the riverbank for hidden relics.

What will you do next?

  • RP - PLAYER
5 minutes ago, Ithillian Turambar said:

Wrong place. The whole of DM is PG13 lol

 

And we have to find the Heart!

Which is obviously what I meant, the heart of sexy... I mean, noble and courageous water beings that will be in awe of our mastery of water magic. We can't just sit here and self buff all game. We need to find a partner...

 

Why did the bit that was meant to non-smutty sound worse than the innuendo-laden part? I need more practice at this speaking in mixed company business. 

Edited by HeavyHalfMoonBlade

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...