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  • Ithillian Turambar
    Ithillian Turambar

    We use the Orb   Story (Battle): You step forward, lifting the Orb of Purity in one hand. Its gentle white glow intensifies as you channel your Spirit into it. Rather than strike, you foc

  • Ithillian Turambar
    Ithillian Turambar

    We mmmmmmmmmeditate   Story: You sit cross-legged beside the marked entrance, letting the heat of the volcano settle around you. The air is heavy with tension, and the breath of the Spire

  • Ithillian Turambar
    Ithillian Turambar

    Oh, I want that donkey song from Encanto for the pressure chamber.   *****   Story: Before venturing deeper, you kneel at the temple threshold and dip your fingers into a shallo

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14 minutes ago, Aarenis said:

If we rest, do we regain EP? 'Cause if so, I'm with Heavy on this.

Yes. Ithi is busy working but she confirmed this.

 

You guys are a bunch of yahoo, lolololololol. 

2 minutes ago, Turin Turambar said:

We're really going in there with a water bucket and a butter knife?

 

Well I guess we better reset our spawn point for when we die horribly in this temple. 


Wasn't my idea 😛 

41 minutes ago, HeavyHalfMoonBlade said:

But seriously what is the worst that can happen? I'm sure we'll be fine. 

You've done it now. We'll fight off the Forsaken with nothing but a water pail and a butter knife! 😤

44 minutes ago, HeavyHalfMoonBlade said:

I thought we were working on our water mastery, trying to flesh out our arsenal with a more offensive spell. This didn't say dangerous side quest to me. 

 

But seriously what is the worst that can happen? I'm sure we'll be fine. 

The last time I said that in one.of these adventures I wandered into a field of black poppies.

 

Spoiler

It did not end well. It was an end however ☠️

 

  • Author

I leave you alone for one afternoon and you now have Theme Songs?

 

🤣

 

*****

 

Description of the Story:
Cautious and wise, you choose to set up camp near the Temple of Tides before entering. You find a small hollow sheltered by wind-smoothed stone, far enough from the temple’s magic to rest undisturbed but close enough to keep watch. You lay out your bedroll, warm a bit of food from your rations, and let the rhythm of the waves lull you into a meditative state. The Orb of Purity glows softly at your side, resonating with the temple’s distant hum. By morning, you feel stronger—your magical energy renewed and your connection to the element of Water subtly deepened.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 10 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 8
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit
    • Rations (1 pack) (used 1 to rest)
    • Magical Revive Stones (3)
    • Orb of Purity
    • Adept’s Charm
    • Shimmering Amulet
  • Spell Book: Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water, capable of dispersing magical constructs, healing multiple allies, and repelling large threats. Now also affects magical barriers and weakens hostile spells.

Outcome of the Choice:
You’ve completed a long rest, restoring your HP and EP fully and preparing yourself for the challenges ahead.


Next Steps:

  1. Enter the Temple and explore its depths.
  2. Examine the statues and runes for clues before entering.
  3. Search the surrounding cliffs for hidden entrances or relics.
  4. Consult your spellbook and focus on strengthening your elemental connection before entering.

What will you do next?

Edited by Ithillian Turambar

11 minutes ago, Ithillian Turambar said:

I leave you alone for one afternoon and you now have Theme Songs?

This should be an iconic quote.

 

But yes, we're awesome like that! 😤

2 minutes ago, Turin Turambar said:

Might as well have a look around to see if anything will help us.

 

Where is the co op in this adventure? Gonna need to get more supplies at some point.

I agree with Turin here. We must seek knowledge and prepare before we uh, decide to fight all the Forsaken with a water pail and a butter knife!


For the Light!!!

 

~Tokyo Drift plays~

1 minute ago, HeavyHalfMoonBlade said:

and hopefully not trigger the poisoned avalanche of rapid piranhas. 

We can yeet them by doing the wave, right?

  • Author

I see we are being a bit more cautious 

 

*****

 


Story:
You examine the statues and the runes between them. The glowing symbol on the arch responds to your water magic, subtly shifting as if acknowledging your presence. The magical ward protecting the entrance has been deactivated, and you sense that you can now pass safely into the Temple without harm.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 10 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 8
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit
      • Includes: small knife, flint and steel, rope, waterskin, map of the known lands, bedroll
    • Rations (1 pack) – Each restores 5 HP
    • Magical Revive Stones (3) – Restores 50% HP and EP on death, returns you to the last safe location, and keeps all items
    • Orb of Purity – Enhances healing abilities and calms hostile elemental forces
    • Adept’s Charm – Amplifies water magic strength and control
    • Shimmering Amulet – Further enhances water-based abilities, increasing range and precision
  • Spell Book:
    • Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water.
      • Heals multiple allies
      • Pushes back large threats
      • Dispels magical barriers
      • Weakens hostile spells
      • Greater range and flow precision due to amulet enhancements

Outcome of the Choice:
You successfully disabled a magical defense, unlocking safe passage into the Temple of Tides.


Next Choices:

  1. Enter the Temple now that the magical ward has been safely deactivated.
  2. Try activating the hidden rune to see if it opens a secret chamber.
  3. Call upon your water allies to assist with what lies ahead.
  4. Search the surrounding cliffs for hidden entrances, relics, or extra rations.
  5. Return to the nearby woods or coastline to forage or fish for more food.

 

What would you like to do next?

Edited by Ithillian Turambar

Thinking of the latter tbh. Inb4 we activate the sigil and a Balrog drops on us from the skies.

20 minutes ago, Ithillian Turambar said:

Which is a shame actually. You could have cooked them for dinner.

With what, lv 1 in Fire? 😔

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