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We fight!

 


Story (Battle):
You lift your hand and call forth your strongest magic. The air thickens, and from your core, Aqua Surge erupts in a wide burst of glowing water. The mist glows with spirit energy as it rushes outward in all directions.

The Ash Serpents screech as the surge slams into them—steam hissing violently from their molten skin. One is thrown back into a smoldering tree stump, curling into a faint shimmer before vanishing in a puff of ash. The second writhes and slithers away, wounded but still active. The third shrieks in pain, its magma veins flickering dimly.

The battlefield steams, now wet and chaotic.


Battle Result:

  • Ash Serpent A: Defeated
  • Ash Serpent B: Badly wounded
  • Ash Serpent C: Moderately injured
  • Your attack was highly effective!

Updated Stats (Post-Attack):

  • HP: 25 / 25
  • EP: 12 / 15 (Aqua Surge cost reduced by Watershaped Ring)
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 4
    • Earth: 1
    • Spirit: 7
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)

Next Battle Choices:

  1. Cast Aqua Surge again to finish the fight.
  2. Use Water Barrier to block any counterattack.
  3. Use the Orb of Purity to subdue the remaining serpents.
  4. Attempt to scare them off with a flare of fire and Spirit.
  5. Attack physically using your adventurer’s knife.
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  • Ithillian Turambar
    Ithillian Turambar

    We use the Orb   Story (Battle): You step forward, lifting the Orb of Purity in one hand. Its gentle white glow intensifies as you channel your Spirit into it. Rather than strike, you foc

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    Ithillian Turambar

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  • Ithillian Turambar
    Ithillian Turambar

    Oh, I want that donkey song from Encanto for the pressure chamber.   *****   Story: Before venturing deeper, you kneel at the temple threshold and dip your fingers into a shallo

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  • Author

We use the Orb

 


Story (Battle):
You step forward, lifting the Orb of Purity in one hand. Its gentle white glow intensifies as you channel your Spirit into it. Rather than strike, you focus on calming the fiery rage that fuels the remaining serpents.

A soft pulse ripples through the clearing, washing over the wounded creatures like moonlight through smoke. The Orb hums as it resonates with your intent—not to destroy, but to restore balance.

The wounded serpents stop writhing.

Their molten glow dims, and they slowly back away into the shadows of the Emberlit Forest, their aggression soothed, their fire tamed—if only temporarily.

The battle ends without further bloodshed.


Battle Result:

  • Ash Serpent B: Retreats peacefully
  • Ash Serpent 😄 Retreats peacefully
  • The Orb of Purity subdued the remaining foes without additional combat.

Updated Stats (Post-Battle):

  • HP: 25 / 25
  • EP: 12 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 4
    • Earth: 1
    • Spirit: 7
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)

Outcome of the Choice:
You used the Orb of Purity to end the battle without unnecessary violence. The fire-aligned spirits now recognize your presence—and your restraint.


Next Choices:

  1. Sleep and recover fully before entering the Ashen Spire at dawn.
  2. Search the forest where the serpents came from for relics or signs.
  3. Inspect the Orb of Purity, which glows faintly with residual power.
  4. Approach the Ashen Spire now, emboldened by victory.
  5. Write about the battle in your journal to record its lesson.
  • Author

Let's find out!

 


Story:
As the campfire dims, you cradle the Orb of Purity and examine its surface. The smooth crystal feels warmer than usual, pulsing gently as if echoing the spirit of the battle just fought. The orb, usually quiet and tranquil, now glows with a soft ember-like hue.

You close your eyes and focus on it, channeling a trickle of Spirit and Fire. The orb responds—opening a hidden memory within its core: the memory of restraint. In that moment, you understand—the Orb is evolving.

The Orb of Purity has awakened a passive ability:

Purifying Pulse – Once per day, the Orb can calm or weaken a group of hostile elemental creatures, reducing aggression or magical resistance. Does not affect non-elemental enemies.

It hums once, then returns to its normal glow. You feel a sense of quiet approval settle in the night air.


Updated Stats:

  • HP: 25 / 25
  • EP: 12 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 4
    • Earth: 1
    • Spirit: 7
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Now includes Purifying Pulse – usable once per day)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)

Outcome of the Choice:
Your bond with the Orb of Purity has deepened. It now holds a passive ability that may turn the tide in future elemental encounters.


Next Choices:

  1. Sleep and fully recover before entering the Ashen Spire at dawn.
  2. Scout the Emberlit Forest for clues or hidden elemental paths.
  3. Write the new Orb ability in your notes to remember its use.
  4. Approach the Ashen Spire immediately, feeling ready.
  5. Try combining water and fire through meditation before rest.

I would have gone with 3 (write it down) b/c my memory is terrible...but I can get onboard with a little experimentation. 

  • Author

We're gonna try a combo

 


Story:
You sit cross-legged beside the fading fire, placing one hand over your heart—where the flame of Fire burns—and the other over your stomach, where the tide of Water rests. Opposing forces, yet both part of you now.

Closing your eyes, you begin to breathe in rhythm: inhale heat, exhale calm. Slowly, deliberately, you draw on both elements—not to cast a spell, but to see if they can coexist within the same current.

At first, they resist—steam rises from your skin as the two energies collide. But then… something shifts. You don’t force them together. You guide them. And they begin to swirl—not canceling one another, but dancing, balancing.

A quiet power settles over you.

You feel a new understanding take root: the foundation for combining opposing elemental forces has been laid.


Updated Stats:

  • HP: 25 / 25
  • EP: 12 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 5
    • Earth: 1
    • Spirit: 7
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – usable once per day)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)

Outcome of the Choice:
You began harmonizing Water and Fire within yourself. Your Fire strength increased to Level 5, and you unlocked the potential for future dual-element spells.


Next Choices:

  1. Rest for the night, letting the elemental harmony settle.
  2. Approach the Ashen Spire and begin the Fire Trial at dawn.
  3. Attempt to craft a dual-element spell with Fire and Water.
  4. Scout the forest for any signs of fire-water anomalies.
  5. Use your Orb’s Purifying Pulse near the ember trees to test its reach.
  • Author

We must be exhausted so it's a good idea to sleep

 


Story:
You stretch out your bedroll and settle beside the now-gentle campfire, the steam from your earlier meditation still faint in the air. The warmth of fire keeps the chill of night at bay, while the calm of water lulls your mind into serenity.

You drift into sleep beneath a sky filled with drifting cinders and distant stars.

Your dreams are vivid.

You walk through a volcanic field of glowing glass and black ash, yet water flows freely across the cracked ground. A figure—shifting between flame and mist—beckons you forward. Before you can follow, the dream fades.

When you awaken, the fire is out—but your body feels fully restored and your magical core burns brightly with harmony.


Updated Stats (After Long Rest):

  • HP: 25 / 25 (Fully restored)
  • EP: 15 / 15 (Fully restored)
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 5
    • Earth: 1
    • Spirit: 7
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – usable once per day)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)

Outcome of the Choice:
You slept peacefully and experienced a symbolic dream. Your HP and EP have been fully restored, and you awaken ready to face the Trial of Fire.


Next Choices:

  1. Enter the Ashen Spire to begin the Fire Trial.
  2. Attempt to form a new dual-element spell based on your dream.
  3. Explore the volcanic fields nearby before entering the spire.
  4. Look for signs of the dream-figure in the waking world.
  5. Leave a protective rune at your camp before moving on.
  • Author

Well we shall look for signs of the dream dude

 


Story:
As the rising sun paints the horizon in hues of molten gold, you rise from your bedroll, still feeling the echoes of the dream. That shifting figure—part flame, part mist—felt real, as if it had been watching… guiding.

You walk the edge of your campsite, eyes scanning the soot-covered earth. At first, nothing stands out. But then you see it—a spiral of glassy black stone, formed as if intense heat fused the ground in a deliberate pattern. At its center lies a single shimmering droplet of water, untouched by dust or ash.

You reach down. The droplet vanishes as your finger nears it, but you feel something rush into your core—a pulse of insight.

You now know the framework for a future dual-element spell: Scalding Veil

A protective cloak of mist and heat that repels physical attacks and damages melee attackers over time.

Though the spell is not ready yet, the concept is locked into your spirit, waiting to be shaped as your Fire and Water grow stronger together.


Updated Stats:

  • HP: 25 / 25
  • EP: 15 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 5
    • Earth: 1
    • Spirit: 7
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – usable once per day)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • [Scalding Veil] (Concept unlocked – Requires Fire 6 / Water 13 to activate)

Outcome of the Choice:
You discovered a magical sign left behind by the figure in your dream and unlocked the concept for a future dual-element spell: Scalding Veil.


Next Choices:

  1. Enter the Ashen Spire to begin the Fire Trial.
  2. Focus your magic to try forging Scalding Veil early.
  3. Explore the volcanic terrain for more signs or challenges.
  4. Cast Aqua Surge to clear the path ahead through the hot terrain.
  5. Draw the spiral into your journal and record the experience.
  • Author

We draw the spiral

 


Story:
You kneel beside the spiral of obsidian glass, its delicate curve still warm beneath your fingers. Taking out your journal, you sketch its shape with care—each bend, each swirl, exactly as it appeared. You note the placement of the vanished droplet and the sensation it left behind.

Beside the drawing, you write:

“Dream-formed glyph. Fire fused with water. Spiral held a droplet of memory—vanished upon touch. Left me with the seed of a spell. It felt… guiding.”

You add the name: Scalding Veil.

As your pen lifts from the page, a subtle ripple passes through the spiral on the ground—as if acknowledging your act of remembrance. The earth cools slightly, and you feel a quiet presence recede, its purpose fulfilled—for now.


Updated Stats:

  • HP: 25 / 25
  • EP: 15 / 15
  • Elemental Strengths:
    • Air: 1
    • Water: 12
    • Fire: 5
    • Earth: 1
    • Spirit: 7
  • Inventory:
    • Basic Adventurer Kit
    • Rations (3 packs)
    • Magical Revive Stones (3)
    • Orb of Purity (Passive: Purifying Pulse – usable once per day)
    • Adept’s Charm
    • Shimmering Amulet
    • Watershaped Ring
    • Small pouch of coins (10 copper)
    • Fully Deciphered Scroll (Water Barrier)
    • Journal with Spiral Glyph Notes
  • Spell Book:
    • Aqua Surge (Level 9)
    • Water Barrier (Level 2)
    • Soul Veil (Level 1)
    • Emberlash (Level 2)
    • [Scalding Veil] (Concept unlocked – Requires Fire 6 / Water 13 to activate)

Outcome of the Choice:
You documented the spiral glyph and the concept of Scalding Veil. The act of recording solidified your bond to the spell's future and briefly stirred elemental energy around you.


Next Choices:

  1. Enter the Ashen Spire and begin the Fire Trial.
  2. Attempt to channel the spell early, forcing a prototype.
  3. Scout the Spire’s exterior for entrances or fire traps.
  4. Use Soul Veil on yourself as preparation for entering.
  5. Consume a ration to be sure you're fully fueled for what lies ahead.

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