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This was something Taea started a while ago that I'd like to keep going. So if anyone has anything to add then post away.  :D Basically, we're looking to build on the information contained in the reference section of the web site, with a piece on what is different about playing a Wolfkin. Remember that the 'Kin are human ... not wolves lol, although including stuff on the wolves can be useful too. Here's what we have so far (thanks to Taea, Darin and Jehaine)

 

 

- Whether you start RPing with them or not, your eyes will turn golden at some point before you reach the Stedding.

- Your senses will become sharper than normal people's, but be modest about it.  You aren't a god just because you can see well in the dark

- The Stedding is a place of safety for the WK and because of that, no outsiders are allowed to know its location

- The Howling will come.  You may have started it already, the wolfish desires and passions may be sending you clues about what you are.  You may have already got past it on your own.  But the Howling always comes.

- The packs don't like cities and try to stay away from them.  If you want to RP with the wolves, then you'd better make sure you're not in the middle of the Perfumed Quarters

- Wolves communicate in pictures and smells, not words, though Wolfkin often put these into words first

- Humans are two-legs

- Horses are hard-footed four-legs

- Wolf names are based on actions, senses or characteristics

- A wolf will die a hundred times over to see a Fade die

- Most people freak when they start getting weird pictures/smells in their head

- Most people don't react well to others seeing/hearing/smelling way better than they do

- A knife or dagger is a sharp steel tooth (tEotW ch.30, p.444)

- Wolves have a whole other frame of reference from humans. They compare what they see to what they know, hence why they named Perrin 'Young Bull' because, according to what they could see, his fighting style reminded them of that.

- Wolves categorise what they see according to what they know, and everything they know is nature related. Then be a bit less 'humanlike' in descriptions, and you're pretty much set up for everything that isn't specifically mentioned in the books.