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Fighting Fantasy Game

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If they want to know,

They should go

But only if you are keen,

should you rush to the scene

imminent death,

From a leprechauns leper breath.

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Even the penalties are fun

They let you rhyme and pun

So to gather points a tonne,

You'll have to help us till we've won! :tongue:

 

 

p.s. even the emoticon rhymes. *is mightily proud of self*

 

:rolleyes:

  • Author

And we have a Golem to avoid, fight or blast with magic.

 

Golem, made out of stone though - slow and cumbersome and troll like, not gholam made with no bones, able to slide under door, total war combat killing machine and probably still falling through the nothingness after taking a tumble on a travelling platform.

 

http://www.dragonmount.com/forums/topic/66153-the-citadel-of-chaos-a-fighting-fantasy-adventure/page__st__280

 

Always fun. More votes mean I speed up the adventure ....

  • Author

The Citadel of Chaos

 

The History

 

 

The lawful goodfolk of the Vale of Willow have lived for some eight years in awe and fear of the demi-sorcerer Balthus Dire. In awe - since his power is truly awesome - and in fear ever since word leaked from his domain that his ambitious plans of conquest were to commence with the Vale itself.

 

A faithful half-elf sent on a spying mission to the Black Tower came galloping back to the Vale threee days ago with a frantic warning, From within the caverns of Craggen Rock, Balthus Dire had recruited an army of Chaotics and was preparing them to attack the Vale within the week.

 

The good King Salamon was a man of action. Messengers were sent throughout the Vale that day to prepare defences and to summon the menfolk to action. Riders had also been sent to the Great Forest of Yore to warn the half-elves that lived there and to make an appeal for allied forces. King Salamon was also a wise man. He knew well that the news would inevitably reach the Grand Wizard of Yore, a White Sorceror, who lived deep within the forest. The wizard was old, and would not last through a battle of this magnitude. But he schooled a number of young magicians, and perhaps one of his students in the magic arts with courage and ambition would aid the king and his subjects.

 

You are the star pupil of the Grand Wizard of Yore. He has been a difficult Master and your own impatience has often got the better of you. perhaps a little too headstrong, you left immediately for Salamon's court. The King welcomed you enthusiastically and explained his plan. The battle could be avoided without bloodshed if Balthus were to be assaainated before his army could be amassed.

 

The mission ahead of you is extremely perilous. Balthus Dire is surrounded, in his Citadel, by a multitude of appalling creatures. Although Magic is your strongest weapon, there will be times when you must rely on your sword to survive.

 

King Salamon has briefed you on your mission and warned you of the dangers that lie ahead. one way through the Citadel is the best for you to take. If you discover it, you will be successful with a minimum of personal risk.

 

You leave the Vale of Willow on the long hike to the Black Tower. At the foor of the hill of Craggen Rock, you can see its outline against the dark sky ...

  • Author

and then ...

 

we battled an ape-dog and a dog-ape, drank dubious liquid, fought with a tentacle thingy, laughed with a leprachaun, fought a Golem and opened some boxes.

 

A couple of excellent RP battles were had on the way - as well as some humourous side effects.

  • Author

Perhaps I should think up a few more penalties for players.

 

Just in case anyone is confused - this adventure game is for both the Shadow and the Light faction. It moves on every couple of days and all you have to do is go the the last post to see what the current choices are.

 

Don't worry too much about missing what has happened before ... just jump on in. The more the merrier :smile:

  • Author

*Prepares to initiate the 'People are Not Voting' procedure.*

 

You should have a baaaaaad feeling about this. There's only one way to stay my Modly Wrath

 

http://www.dragonmount.com/forums/index.php?app=forums&module=post&section=post&do=reply_post&f=181&t=66153&qpid=2180368

 

Go here and vote - your fellow adventurers need you. :biggrin:

*Prepares to initiate the 'People are Not Voting' procedure.*

 

You should have a baaaaaad feeling about this. There's only one way to stay my Modly Wrath

 

http://www.dragonmount.com/forums/index.php?app=forums&module=post&section=post&do=reply_post&f=181&t=66153&qpid=2180368

 

Go here and vote - your fellow adventurers need you. :biggrin:

 

 

the "People?" who are the "People?"

  • Author

The people know who they are ...

 

They managed to get away with it that time, because I was in a very very good mood for no particular reason. Sometimes I can be most easily swayed :)

  • Author

We have reached a critical moment in the game. I have a bad feeling about this.

 

One false move and it could be all over ...

 

The deadlock must be ended either way. Go vote.

  • 2 weeks later...
  • Author

Alas our Adventurers failed in their mission and fell to their deaths after being spooked by scary faces.

 

And so they are very much dead. Game over and all that.

 

However, now a new game has begun. Everyone is welcome to participate and there will be many points available to those who join in the Adventure.

 

FF1_Original.jpg

 

come and join us ...

 

http://www.dragonmount.com/forums/topic/68432-the-warlock-of-firetop-mountain-a-fighting-fantasy-adventure/page__gopid__2208015#entry2208015

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