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Dear Robert Jordan,

Today I read your final book. The end of The Wheel of Time came to my hands nearly twenty years after I first picked up its beginning. It was a story well told, a story whose ending lived up to the promises made so very long ago. I’m writing in order to tell you a little about it.

What I’ve loved most about your grand story throughout the years is how true it is. Those who cherish the fantasy genre understand this. Within a story about fictitious people, in fictitious worlds, with conflicts that never actually happened, we have the opportunity to explore what makes us real. The Wheel of Time has, for me, and I suspect for thousands of others, done that better than any of its peers. One of its most fundamental lessons is that time is a wheel, and that endings are simply new beginnings if you have the courage to turn and look the other way.

When you died, I had the privilege to visit your home--your Charleston, your Two Rivers. I sat in your chair and looked at your beloved books. I breathed the air you breathed, and I understood a part of you. I met your friends and family, and saw how they defined yet another part. And so today, as I read the ending of your magnum opus, I yet again found a piece of you. In those final, beautiful moments, with tears in my eyes, I understood. I saw why you wanted to write the story. I see the point you were trying to make. And I laughed. It may not have been what people expected, but, to quote Stephen King, it was the right ending.

And a glorious one.

The Wheel of Time books have ended for me. I cannot deny the bittersweet emotions that brings. But a strong ending gives more meaning to the journey that came before it. Sure, I can pick apart small nuances of this final book that weren’t perfect. Some little parts may not have rung as true as they could have. But by and large, it delivered in a big way.

If only you could have seen the specific way in which it turned out. I loved each character’s ending, even if it made me cry. I celebrated victories and gasped at the raw, visceral failures. Rand and Egwene shined the brightest, as I could have only hoped and expected. And there’s that one chapter. Holy smokes, RJ. 50,000 words? Really? Wow.

You never met Brandon Sanderson; most likely never heard his name in your lifetime. But I can tell you, RJ, he did an amazing job. He was your steward, and carried your banner proudly into the maw of Shayol Ghul in order to ensure oblivion did not consume the series’ ending. You would’ve be so proud of him. I sure am. A lot of fans are. If you ever meet him, in an unknown place, time, or life, give him a hearty handshake of thanks, and buy him a beer some Magic cards.

You should also know that Maria and Alan, your assistants, remained faithful every step of the way. For five years they’ve painstakingly studied, analyzed, corrected, and loved this final book. As I read it, I could clearly see their influence, and I’m so thankful we had them. It wouldn’t have been this good without them. If it would have even been at all.

The fans, too, did their part. A small few helped with continuity, and a larger group honors your work every day through their service to the community and franchise. And yet another group, the largest, which spans the whole world, are fans who live and breathe your work. They share it with their friends. They strive to live up to the positive ideals you wrote about. They toast to your memory, and read your books to their children. They prove that a work of fantasy literature can inspire people of any nationality, religion, or political leaning to agree upon something they hold dear to their hearts.

Your various publishers have honored your memory by printing your books, and continually putting fresh paint (literally, in the case of the covers) on this series. They’ve sometimes faced criticism, but in the end did you proud. Tom Doherty and his team have led that charge. I spoke to Tom recently and he reminded me that he does it because he’s a fan and a friend of yours.

Finally, and most significantly of all, I want you to know that Harriet has been nothing short of amazing. You already know this in a way that I don’t need to describe, but her love for you is inspiring. She’s worked tirelessly since your passing to finish this book. She’s been your captain, and sailed the ship home. Next time I see her, I’ll give her a hug for you. I think a lot of other fans will, too.

The most extraordinary thing about all these people, from Harriet to the worldwide fans, is that collectively they underscore the very heart of this book. They prove that life truly imitates art, and vice versa. The Wheel of Time began with you. Its pages began with a single man walking down a ruined hallway. But in the end, the series proved bigger than you, and bigger than that man and his successor.

Yours is a story for the Ages. Some may criticize or belittle it, but its sheer scope and influence can’t be argued. The final pages may have been written, but it will live on in memory, community, and (let’s face it) franchise tie-ins. There are neither beginnings nor endings, right?

So, RJ, as I finish this letter that you’ll never read, I’m left only with final thanks. Thank you for sharing your vision with me. With all of us. For all the worldwide success and attention this book will bring, it still spoke to me on an intimate, personal level. Thank you for expressing the beauty of your life in these pages. Thank you for giving us what is quite simply the most epic ending to the grandest saga of our time.

Thank you for taking us upon a ride on the winds of time.

With sincerity, I remain,
Your Friend,
Jason Denzel

Jason@dragonmount.com

About A Memory of Light
Dragonmount features complete coverage of AMOL. Check back regularly for updates as well as exclusives such as our early review of the book. In the meantime, there's plenty for you to enjoy:

Purchase the prologue and support our website
Read the opening portion of the AMOL prologue for free. Read the opening portion of Chapter 1 for free.
Read the opening portion of Chapter 11 for free.
Visit our complete AMOL info page.
Discuss A Memory of Light on our forums.

Follow us on Twitter or "Like" us on Facebook.
Please consider pre-ordering the full book through one of our international Amazon affiliates, and help support our website.
      
Jason Denzel
Last week was quite busy for us. If you haven't looked at the other front page articles recently, make sure you do. We don't want you to miss out on all the goodies we've been offering!
 
If you're looking for a place to discuss the A Memory of Light Prologue you just downloaded, please head to this thread in our A Memory of Light Spoiler Discussion forum. Be sure to read the rules before posting, and do not put spoilers in non-spoiler areas of the site.
 
The Band of the Red Hand Social Group has posted their next regimental book discussion. This time, they are analyzing the growth of Mat's character in the first two Wheel of Time books. Stop by and see what everyone's saying.
 
The Shayol Ghul Social Group has graced us with quite the amusing picture for their September Caption Faction Contest. It's easy to participate--just vote for the caption that you think best represents the featured picture.
 
There's still time to take part in the Wolfkin Social Group's Nature Scene Competition. All you have to do is create a scene from nature, using such methods as writing, drawing, photography, digital art, or other forms of creativity. The winner will be revealed in October.
 
Finally, as always, you can visit our Twitter or Facebook accounts to follow more of our shenanigans. Have a great week!
Dwynwen
It's time for another audiobook giveaway!  Yes, you're probably wondering why I didn't post this on Wednesday as originally planned.  Since we posted both the A Memory of Light Prologue and our birthday giveaway that day, I wanted to wait so our front page wouldn't explode.  Now, without further ado, here are the rules again for those who aren't familiar with our giveaways:
 
 
This time, we will be giving away a copy of The Path of Daggers. Macmillan hasn't sent me the clip for it yet, but I will add it as soon as I get it.   This giveaway's question is: Which Wheel of Time character is the most similar to you? You have until Wednesday, September 26th to answer in the comments section. Good luck!  
Dwynwen
Although many Wheel of Time fan artists are dedicated solely to the Wheel of Time fandom, many more either don't have the time or don't have the inclination to dedicate countless unpaid hours to the continued production of Wheel of Time art. For this three week series, the Fan Art Friday spotlight is on those lesser-known Wheel of Time fan artists who nonetheless demonstrated such impressive talent that I was compelled to hunt down their galleries and dig through their non-Wheel of Time works.
 
Just a quick note: This week, most of the Wheel of Time fan art I'm featuring falls more on the "inspired by" side of things. I apologize to all you hardcore fans of canon. The art next week will be truer to the series, and then we'll be back to our regularly scheduled programming.
 
 
1. ~aphostol
Above (In memory of Robert Jordan): The Wheel of Time
Below (original photomanipulation): True Romance
 


 
 
2. *medders
Above (Wheel of Time): Moiraine
Below (original work for Cyberpunk Co-op Action RPG Project Lodus by Leviathan Interactive): Project Lodus Underground City 3
 


 
 
3. Miles Collins (~NMEZero)
Above (Wheel of Time): Some Wheel of Time Character
Below (original work for the comic Mortifera): Mortifera
 


 
 
4. Krista A. Leemhuis (*krazykrista)
Above (inspired by The Path of Daggers): The Rider
Below (original work): The Wisdom of the Forest
 


 
 
5. ~leilasedai
Above (I've featured this one before, but it's her only Wheel of Time art and I really like it!): Red Ajah
Below (original work for The Pantheon Project, written by Erik Taylor): Pantheon Project Issue 01 Cover
 


peregrine
My reread was postponed until after A Memory of Light was released, so I was kind of stumped about what to do for this week. I've been enjoying some time off from work lately playing Guild Wars 2, Final Fantasy XI, Final Fantasy XIV, Dragon Ball Online (Taiwan version), and Tera Online. I've played a few others as well, but those are my preferred choices. After checking in on Dragonmount, I decided to go back to one of the games and it hit me--I like MMOs, so why not write an article about them?! I'm not going to get too deep into individual game specifics, but I will touch a little bit on the neat things that make the games stand apart. First, as you can tell, I'm really heavy into gaming. I run multiple accounts in several games so that I have a pocket healer or a place to stash extra stuff. Aside from that, I generally play a legit system, where I'm not running third party applications like the majority of the gaming community that goes endgame.
 
MMOs need the following things to really hold my attention: an in-depth storyline, better than average graphics, challenging endgame content, intense battle systems, and unique class systems. All of the games I listed above have at least one of those things except Dragon Ball Online (only due to the fact that I can't read it.) Below, I'll go into a little detail about each game.
 
Guild Wars 2:
I actually had no intention of buying this game. I stumbled across the last collector's edition box at the store the day it was released, and since I was slightly miffed that I did not get the CE of Diablo 3, I bought it on a whim. A good selling point on this game is that it is free to play (or F2P for the gamers out there), so you can play it when you want for however long you want and your pockets aren't getting any lighter unless you are buying Gems from the online store. Some of the big things I enjoy in Guild Wars 2 are the crafting system and music. I'm a bit picky when it comes to crafting systems. Most games get it wrong or make it too hard to get materials; however, Guild Wars 2 makes it easy because each craft other than cooking only has one primary material for each tier. It also allows you to level up your profession as you level your craft. My main character right now is level 40, and about half of those levels came from just capping Jewel crafting to 400. The music is epic, but I won't get too far into that because I plan on doing a video game music article soon.
 
Final Fantasy XI:
This was the first true MMO I played, and this game is by far my favorite. I have been playing it for six years now, and I still try squeeze in a few hours a week. I bought this game because of the franchise name; I've always been a fan of the Final Fantasy series, so this game was a no brainer for me.The plotline is unique. It's not the same "go here, kill this" type of MMO that some of these newer games are. There are a lot of side quests like that, but the main storylines are something more. The Chains of Promathia and Treasures of Aht Urhgan storylines were two of the greatest storylines I have ever seen, even beating out some of the regular RPGs out there. The music was really good, and so was the job system. There are twenty unique jobs to choose from, and you can go to town and change jobs at any given point so you aren't stuck on the same job throughout the entire game. Seekers of Adoulin will be coming out in 2013. If you don't count the three scenarios and the three Abyssea sets as expansions, this will be the fifth expansion of the game. Although I love this game, I don't recommend picking it up as a new player. Due to the age of the game, it has become not very beginner friendly, and all that's left are the hardcore endgame players. The endgame in this game is rather intricate as well, requiring a diverse set of jobs to successfully clear events.
 
Final Fantasy XIV:
Like XI, this game was a must have whether it was top notch or a flop. The original release flopped, but Square Enix has made huge improvements since then. Final Fantasy XIV has improved on the job system of XI, and there are several battle mage jobs or attacker jobs with a two tier system. The base class allows for major cross-class customization for solo play versatility. Tier two is more structured for group play; however, you cannot unlock tier two until the base class is 30 with a second class being 15 (based on the base class). Again, like other Final Fantasy games, the music is top notch. The big thing that's new to XIV that XI didn't have is amazing visual graphics. The cutscenes still lack the voiceovers of later MMOs, but sometimes games are better without voiceovers. I recommend getting this game after the big revamp in December if you're going to get it, since it sounds like SE is releasing a lot of new stuff with it.
 
Dragon Ball Online:
This game was more of just a fanboy type situation. I grew up watching Dragon Ball and Dragon Ball Z, so I had to at least try it. Currently, there is no English release for this game. The last I heard was this game will be released in English sometime in 2013. I play the Taiwan version of the game. It's difficult to play a game you can't read, but not impossible. The Taiwan version at least is free to download and play if you can manage to set up an account on the website. Overall, it's your standard "go kill this and come back" storyline with a few twists, since it allows you to play through some of the iconic scenes from the anime even though your character is technically fiddling with time. The class system is subpar; you get three races to choose from--Human, Namekian, and Majin. From those three races, you get two classes to choose from that have two paths later on in the game (though I'm not that far in the game). Honestly, this game is more suited for the anime fanbase and not the MMO community, which is not a bad thing, but it makes it a different kind of atmosphere in my opinion.
 
Tera Online:
Tera is another game I played a foreign version of before its English release. Tera is now out in English, but I started on the Korean version. The big thing about Tera is the combat system--it's not a tab target auto-attack system. In Tera, it's hack-and-slash realistic combat. If you stand still in front of a creature, it's going to hit you, and there is no accuracy rating. You need to either block or evade depending on your class. The visual graphics in the game are insane; to play it on max settings, you need a decked out computer. The crafting system is simple but expensive. You have to buy certain materials and buy most recipes. Overall, even though it's your standard "go here and kill this" type of MMO, the combat system makes up for it most of the time. There is also a unique prologue function when you create new characters. You can try them out at level twenty before you really start at level one and it gives a bit of back story to why you're in the starting area.
Gabriel Kross
"By Grace and Banners Fallen", the prologue to A Memory of Light, is now available! Due to some unforeseen mix-ups with other vendors, Tor decided to release the eBook prologue several weeks in advance of the original October 2nd release date.

“By Grace and Banners Fallen” is available now for $2.99 as either an ebook or audio download. The DRM-free eBook version is directly available on our website. If you already pre-ordered the book, make sure you are logged into our website and go to this link to download the prologue.


A man who loves the hunt begins a new pursuit, red veils appear, and one of the Forsaken stands newly revealed. The forces of the Shadow swell in triumph as the world unravels. By grace and banners fallen, the Last Battle has come.



The full prologue is a lengthy, action-packed chapter that has intense scenes and some great surprises. "By Grace and Banners Fallen" is the final Wheel of Time prologue. There's no doubt that Robert Jordan and Brandon Sanderson left some great surprises for us.

If you intend to buy the eBook prologue, please consider doing so from our website. You'll get DRM-Free versions for both the Kindle and ePub. You'll also be helping to support this website.

It has been a tradition of the series since Winter's Heart (released in 2000) where the prologue was released as an eBook several months in advance of the actual novel. The prologues tend to be about 40,000 words; or the length of a short novel. For many fans, paying $2.99 is worth getting that much content, especially when it is released 3 months before the full book. We certainly think so, especially when "...one of the Forsaken stands newly revealed!"

About A Memory of Light
Dragonmount features complete coverage of AMOL. Check back regularly for updates as well as exclusives such as our early review of the book. In the meantime, there's plenty for you to enjoy:


Purchase the prologue and support our website
Read the opening portion of the AMOL prologue for free. Read the opening portion of Chapter 1 for free.
Read the opening portion of Chapter 11 for free.
Visit our complete AMOL info page.
Discuss A Memory of Light on our forums.

Follow us on Twitter or "Like" us on Facebook.


Please consider pre-ordering the full book through one of our international Amazon affiliates, and help support our website.
      
Jason Denzel
Fourteen years ago today Dragonmount first went online. We had only a handful of members, a couple of message boards and absolutely no idea where this ride would take us. Today we are the largest Wheel of Time fansite, with thousands of members, and over two hundred message boards being posted to daily. We've gone from being excited to have more than one person at a time online, to working directly with Tor Books, Team Jordan and Brandon Sanderson to bring you the latest in Wheel of Time news and community updates. The experience has been frankly humbling, for both Jason and myself. We are truly part of something greater than ourselves at Dragonmount.
 

What's a birthday without presents? In honor of our birthday we are giving away three sets of awesome Wheel of Time bumperstickers and maps. To win a set, just comment here wishing us a happy birthday. We'll pick three random winners. Tai'shar Dragonmount!
JenniferL
SCENE 1. HORN OF VALERE OPENING
 
MUSIC: (BRIDGE) OPENING FANFARE, ESTABLISH THEN FADE UNDER
 

NARRATOR


 

Ladies and Gentlemen, Ear of the World Theater presents "The Horn of Valere," a radio mystery in four parts. We now begin.


 
MUSIC: (STING) DRAMATIC OPENING, FADE UNDER FOR TITLE, QUICK FADE AFTER TITLE
 
 
 
 

NARRATOR



The Horn of Valere


 
MUSIC: (BRIDGE) SOFT AND SLOW BIG BAND INTRO, NOIR STYLE, FADE UNDER

 
 
Mat [reminiscing]


 

It seems like an age long past since the troubles began, but standing here in the thick of it, I'm sure there's more yet to come. The winds had blown a storm into town that fateful day. I should have seen it as an omen of a beginning, for that was the day [pause for emphasis] she came to town.


 
SCENE 2. ROOM INSIDE INN. EVENING
 
(Rain falling outside window. Sounds of someone flipping through papers, humming slightly. Sturdy knock at the door)
 
 
 
 

Mat


 

You can come in.


 
(DOOR OPENS, MAN WALKS IN)
 

Bried, Landlord


 

Mr. Cauthon, I'm here to remind you about the agreement over the month's rent?


 

Mat


 

Yes, I've got your money right here.


 
(COINS PULLED OUT OF BAG, PLACED ON TABLE, THEN PICKED UP)
 

Bried, Landlord


 

[counting] Five, Ten, Fourteen. And will you be staying another month?


 

Mat


 

No, I finished up my last job here and I'm looking to move on tomorrow


 

Bried, Landlord


 

Well, Mr. Cauthon, I'll be missing your company around the bar. Not so much the fights, as it were, [chuckle] but you do tell good stories.


 

Mat


 

And you, Mr. Bried, serve good ale to go along with those good stories. Is there anything else? I'd like to finish up some notes I'm keeping.


 

Bried, Landlord


 

Well, now that you mention it, there's a man that's was asking about you earlier. [gossiping] Dreadful looking man, armed and with the face of a man accustomed to being in charge. He left a letter for you, said he'd be in town through tomorrow night and that he might have a job for you.



[hands over letter]


 

Mat


 

Thank you [thoughtful grunt as he looks at the seal, speaks next bit quietly to self] Is that a crane of some kind?



[Louder, to Bried] Did you read the letter yet?


 
(SOUND OF PAPER BEING UNFOLDED)
 

Bried, Landlord


 

[blustering] Why, Mr. Cauthon, the very idea of my snooping into a guest's message! [nervous] That and the, uh, gentleman in question made it clear that I was to leave it be, or else.


 

Mat


 

[Reads letter, is obviously distracted by whatever it contains]



What? Oh, yes. I suppose so. [pause for thought, still distracted] If you could send Seraen up with some food in a little bit? I think I'd like a meal to eat while I think over this letter.


 

Bried, Landlord


 

[brightly] Of course, Mr. Cauthon. I just ask that, what with tonight possibly being busy at the bar, you not help her to dawdle at all?


 

Mat


 

That shouldn't be a trouble at all.


 
(FOOTSTEPS WALK AWAY, DOOR OPENS AND CLOSES, FOOTSTEPS CONTINUE DOWN THE HALL. SOFT TREAD OF FOOTSTEPS TO DOOR, DOOR OPENS SLIGHTLY, THEN CLOSES)
 

[quietly, to self] Well, that was most interesting. [reading letter softly aloud]



Meet me at the Horned Stag, will be wearing green cloak next to lady in blue dress. [scoffs] Yeah, because that's going to stand out so well in a crowd. [pause] Come armed? [thinking aloud to himself] Blood and ashes, that's the bit I don't understand. Why tell someone to bring a sword, unless they're expecting trouble. Even then, I haven't talked my fees with him yet, let alone received any money, and already I'll be thrown into the thick of it.


(KNOCK ON DOOR)

Mat


 

Ah, good. Dinner is here. Hopefully there should be some decent wine.


 
(FOOTSTEPS, DOOR OPENS)

[Frightened] You? NO!


 
 
MUSIC: (STING)
(FADE OUT ALL SOUND)
MUSIC: (BRIDGE) MELODIC THEME, FADE UNDER
 
 
 

Narrator


 

This has been Part One of "The Horn of Valere," an Ear of the World production. Who are the mystery man and woman at the Horned Stag? Who was at the door? Where exactly are the jokes I'm supposed to be telling? These questions and more will be answered, so stay tuned for Part Two, coming after this commercial break.


Ireond
Welcome back to "WoT If?". As promised last week, this is my take on the possible outcomes of Padan Fain's presence in the last book.
 
Spoiler warning! This will include content from many books in the series, including Towers of Midnight, and speculation about A Memory of Light. Please read at your own risk.
 
First, let's start with a quote from Robert Jordan:
 
 
So, according to this, it'll be easy to sort it all out.
 
Now, what the HECK is Fain? He was a Darkfriend for forty years before the story started. When the Seals began to weaken, he was picked to become a Hound for the Dark One, sniffing out the Dragon Reborn. He had his memories "distilled" (The Eye of the World, Chapter 47, "More Tellings of the Wheel") and fed back to him. Then, ordered by Ba'alzamon (Ishamael), he began his hunt for the three ta'veren. Along this chase, he encountered Mordeth in Shadar Logoth and merged with him, becoming a combination of their two personalities (The Great Hunt, Chapter 49, "What Was Meant to Be").
 
To understand more of Fain's current state, we need to find out more about Mordeth. Mordeth, according to the glossary in The Great Hunt, was a councilor for the king of Aridhol. Obsessed with his hatred for the Shadow, Mordeth sought ways in which to conquer the Dark One once and for all. He wanted to accomplish this by any means necessary. This is important because to Mordeth, the end justifies the means; that is, he's not concerned about who is harmed as long as he achieves his goals. This principle led to the city of Aridhol using methods as evil as the Shadow's.
 
An interview with Brandon Sanderson shows Mordeth's obsession with finding something that could beat the Shadow:
 
 
Another interview speculates about what choices Mordeth made in his battle against the Shadow:
 
 
Which of the Finns did Mordeth see? My guess would be both. So, he had three answers and three gifts. What would they have been? There's a lot of room for interesting speculation here. I won't go too much into it, but it seems like the Aelfinn gave him good answers—since he did go through with his plans—and he did receive something, from the Eelfinn or elsewhere, that made him gain these unnatural, evil powers.
 
Hypothetically, one of those questions might have been how to defeat the Dark One. As we know, the Aelfinn give riddles for answers, so Mordeth probably acted on their advice the wrong way, leading to his, and Aridhol's, downfall. Personally, I'd guess that his actions will still aid Rand in re-sealing the Dark One, which would fulfill the riddle given by the Aelfinn, but probably not in the way Mordeth expected. Just a guess.
 
The combination of Fain and Mordeth—we'll still call him Fain—gains some incredible powers, which increase as the story continues. Those powers include, but are not limited to, creating illusions. In fact, I was surprised to stumble upon an interview that said Fain was responsible for the visions Rand saw of Trollocs attacking a family (The Great Hunt, Chapter 10, "The Hunt Begins"). I always credited this to the "woman in white" (Lanfear). However, we see in the prologue of Towers of Midnight that Fain's illusion abilities have morphed into a sort of zombie-creating mist. I think this is an evolved version of Mashadar. Besides the illusion and Mashadar, I don't think we have a clear understanding of what kind of powers Fain has.
 
That leads us to the heart of the discussion: what will Fain's role be in the Last Battle? There are many theories out there already; I've found five that seem plausible. And on a side note, I'm going to point out that Padan Fain is not going to have the same fate as Gollum. There's been a lot of comparison between the two, so here's Brandon Sanderson saying so:
 
 
1. Fain will kill one (or some) of the Forsaken.
 
This one stems from Fain's line in Winter's Heart where he said, "He [Rand] belongs to me" (Chapter 22, "Out of Thin Air"). This theory suggests that Rand will be fighting the Forsaken, most likely Moridin, and Fain, in a jealous rage, will kill the Forsaken. This is very believable, and could easily happen. In all likelihood, the Forsaken will have all their attention focused on Rand. Fain could slip in unnoticed and easily do away with the Forsaken.
 
We know that Fain is heading to Shayol Ghul, in order to meet Rand there (Towers of Midnight, Prologue). However, how safe will Fain be near the presence of the Dark One? He's got powers to protect him—and his zombified Trollocs—but there are some pretty scary creatures on the slopes of Shayol Ghul. Also, with the price on his head, and assassins (Slayer) after him, Fain would be an easy target out in the Blight. How will he go about hiding until the Last Battle starts?
 
2. Fain will kill Rand.
 
This is the same as the one above, but substitute Rand for the Forsaken. Distracted by fighting, Rand could easily be killed by Fain in the same fashion.
 
There are a couple of arguments against this one. First is Alivia. She is supposed to help Rand die (Winter's Heart, Chapter 25, "Bonds"). So, if Fain kills Rand, Alivia doesn't. Unless, of course, she is a Darkfriend, or some other sort of evil creature, who has sided with Fain and helps lead him to Rand. Second, there's been a big Rand/Ishamael rivalry going on since book one. Having Fain turn up and kill Rand would be unexpected, but not in line with the rest of the flow in the series. Most of us believe it will come to a Moridin and Rand showdown.
 
3. Fain draws the Dark One.
 
I found this one on the Dragonmount forums, posted by bmunge.
 
 
I'll expand on this a bit and say that since we do see the Taint and Shadar Logoth's evil battling one another, there could be a connection, or attraction, between the two. If, after Rand breaks the Seals, the Dark One gets free, he could be drawn to the anti-Shadow evil of Shadar Logoth. All his negative effects and powers could shoot straight into Fain, rather than at Rand and the rest of the world.
 
That would be very interesting, and not at all expected, I think.
 
4. Fain breaks the Seals.
 
This came as a surprise to me. I naturally assumed Rand would break the rest of the Seals, because he told Egwene he would. But some argue that the Dark Prophecy at the end of Towers of Midnight might refer to Fain, not Rand. Here's the quote:
 
 
From this format, we may think the One-Eyed Fool is Mat, the First Among Vermin is Rand, and the Fallen Blacksmith is Perrin. Since three people are listed, our first thought is of our three ta'veren. However, these phrases are a bit vague. There are plenty of men with one eye (Uno?), many who can fit the description of First (Galad and the Whitecloaks?), and tons of blacksmiths (Aiel?).
 
However, the logic of it being Fain who breaks the Seals stems from his overwhelming hatred for the Dark One: he'd unleash his anger and break the Seals. That seems almost counterproductive. If he hates the Dark One, wouldn’t he want to keep him sealed up?
 
5. Fain is the buffer against the Dark One.
 
This one sort of evolved from the theory that Fain will be a buffer against the Dark One's backlash. However, I think saidar and saidin working together will be enough to keep the backlash from taking effect, if there will even be a backlash. If I understand correctly, the Dark One struck out blindingly when he was sealed by Lews Therin. It happened to hit saidin and taint it. I don't think it was actually planned.
 
Fain being a buffer against the Dark One seems plausible. As I said before, the Shadow and the anti-Shadow evil of Shadar Logoth are enemies. The two wounds in Rand's side show that they battle against each other, almost negating the other's evil effects. If Fain could get close enough, he could negate the Dark One's power, allowing Rand to seal up the Bore.
 
To do this, Fain's hatred for the Dark One would need to be more than his hatred of Rand. This could only happen if Rand is already dead, or if Rand is able to convince Fain to fight the Dark One instead. Is Fain past reason? Can Rand talk him into a different course of action?
 
Brandon Sanderson did say this about Fain being sealed in with the Dark One:
 
 
However, that could just be Brandon trying to get us off the scent.
 
The best argument for this theory is Robert Jordan's insistence that Fain is unique to this age:
 
 
If Fain is unique, that means something like him—and his counter-evil—hasn't been seen before. I think this piece of information could lead to the eradication of the Dark One completely. It could be the end to the battle, making this the Last Battle in truth. Ishamael has insisted that this battle happens every time the Wheel turns, but we do know that it's been called the Last Battle for a reason.
 
Are we actually going to have the ending, not an ending?
 
Out of all the five, I think the first and last (even without the ending of the Wheel) are most likely, though all could be possible. We'll conclude this week's edition there. Come back next time and we'll take a look at Dark Prophecy, among other things.
Mashiara Sedai
It's already time for another roundup! This week just flew by.
 
We've spent a lot of time talking about good books on these forums, but which books have you struggled to finish? Come to the General Discussion forum if you want to warn people about boring books you've read.
 
The Artists, Crafters, and Writers Guild has brought back its monthly challenges. The September Challenge is Let There Be Light! Use your art or craft of choice to demonstrate how that phrase inspires you.
 
The Black Tower Social Group has invited a special guest to discuss health and fitness with them. There are sure to be some good pointers in this thread, so check it out.
 
The Shayol Ghul Social Group just began a new version of their Gossip Ghul newsletter. Read this if you want to know what the members of this group have really been up to lately.
 
Calling all gardeners! If you enjoy this pastime, join the Wolfkin Social Group for their discussion on gardening. What is in your garden, and what would you like to have in it?
 
That's it for now!
Dwynwen
I struggled to come up with a topic for Fan Art Friday this week. I spent a long time flipping through my art collection, mulling over all the ideas tucked away in the back of my mind, but nothing I could think of sat right with me. Finally, I realized my problem--no matter what topic I picked, I always found myself falling back on the same artists. My undying love of ~solitarium, *fee-absinthe, ~Forbis, *RoseMuse, and the many other cornerstones of the Wheel of Time fan art community aside (some of whom I've featured many times before, some of whom are still waiting in the wings), I finally had to face my fear that the world of Wheel of Time fan art just wasn't big enough to warrant a weekly post.
 
Discomfited, I did what any self-respecting scientist would do. I went looking for evidence that I was wrong. I looked past the most well known and prolific Wheel of Time artists, focusing my attention instead on the nomads of the fan art world, the devious denizens of the doodle-and-dash.
 
For the next three weeks, I've decided to push the boundaries of my role as a curator of Wheel of TIme art in order to demonstrate the surprising breadth and staggering talent of the Wheel of Time art community. For each artist, works on the top are inspired by Robert Jordan's The Wheel of Time. Works below are original works (or fan works for other series) by the same artist. I hope you are as amazed by this hidden wealth of talent as I was.
 
Note that, while many of these artists are professionals, none of them (to the best of my knowledge) are officially licensed Wheel of Time artists.
 
 
1. ~Mudora
Above (Wheel of Time): Rand and Mat Sketches
Below (original work): We Are the Secret Books
 


 
 
2. Paul Duffield (deviantART gallery: ~spoonbard, online portfolio)
(This week he posted a beautiful painting of Rand and the girls called "Distractions Outside the Void." It's rated R for full frontal nudity though. Consider yourself warned!)
 
Above (Wheel of Time): Twice, the Heron
Below (commission for a multi-media fiction called Runaway Girl Army): Die Database
 


 
 
3. ~Lorrain
Above (Wheel of Time): WoT 6 (Egwene and Graendal)
Below (original work): Rest
 


 
 
4. ~Stuuuuu (online portfolio)
Above (Wheel of Time): Bain and Chiad
Below (original work): Ambush
 


 
 
5. Michelle Tolo (~Manweri)
(Okay, so her art is actually very well known in the Wheel of Time fan community. But I couldn't resist featuring her non-Wheel of Time art anyway!)
Above (Wheel of Time): WoT: Ta'veren
Below (original work): Quest for the Dragon Treasure
 


peregrine
This week, I'd like to take some time away from my normal ramblings and share an Admin Q&A sesion with you. Barmacral is our Discussions Admin and oversees the discussion forums, including the Mafia forum. Remember to laugh at any jokes he might say. We don't want him to realize he's not as funny as he thinks...I kid, I kid! Here is the Q&A we had.
 
 
 
Q: When did you start reading The Wheel of Time?
 
A: Back in high school, I think around the time CoT came out? Not sure. Any number of years ago anyways, and I've read the series more than a dozen times since.
 
 
Q: How did you get involved with Dragonmount and the Admin position?
 
A: I stopped playing World of Warcraft and needed something to pass the time, and since I was on one of my many re-reads, I came to Dragonmount looking for a place to discuss the books. As for being an Admin, we'd had some technology changes on the site, and they needed somebody who could dedicate some time to making sure all the users could see the appropriate boards. About the time this position was no longer needed, the Discussion Admin role came open and I was offered the chance to shift my responsibilities. As I've been very active in the past in many of the discussion boards, I took the chance.
 
 
Q: Can you share a little bit about yourself with the readers?
 
A: I am 25, Canadian (gloriously so), and I love to partake in historical re-enacting, specifically the War of 1812, where I portray an American soldier of the US 25th infantry regiment. I read a huge amount of sci-fi and fantasy, and am a casual gamer with a love for novelty board games. Just recently, I had the opportunity to try the Order of the Stick adventure game, and it was a lot of fun.
 
 
Q: People seem to think you have jokes. Do you have any jokes offhand you'd like to share?
 
A: None that are safe for the front page of Dragonmount...The actual running gag is that I am not funny, as a number of years ago I won the Empy award for funniest member of the site, and Emperor, a former Admin, started teasing me that I clearly wasn't funny and that he should have won the award himself.
 
 
Q: Where do you picture yourself as far as groups or factions in Randland if you lived there?
 
A: Probably Andoran, as they have the least alien culture to my own.
 
 
Q: Are you a part of the Wheel of Time community outside of Dragonmount?
 
A: I am lightly active over at TarValon.Net.
 
 
Q: Do you have a favorite character in the series? If so, who is it?
 
A: No, I pretty much like all the characters, even the ones most people tend to dislike. I've never agreed with the hatred for Egwene, Elayne, Faile, and the others. Though I'm totally happy to hate on Elaida.
 
 
Q: What is the most memorable moment for you in The Wheel of Time?
 
A: Dumai's Wells when Taim gives the order, "Asha'man, kill." Very chilling. Very cool.
 
 
Q: You are the Discussions Admin; have there been any great discussions during your time in this position?
 
A: There's been lots of great discussions. General Discussion usually has some awesome reviews by Werthead and others about various books, Debates and Discussions is great for political and other hot button topics, there's always a few discussions I'm following in the Entertainment section of the site, and every once in a while I do love to stop in at the Mafia board for a good mafia game.
 
 
Q: Is there anything else you wish to share?
 
A: I think it bears mentioning that I am awesome. Well, not that it needed to be mentioned, as I am sure most people figured it out from the rest of the interview. I am awesome.
Gabriel Kross
For Sale:
 
Marble palace located on island next to exclusive club. Previous tenant relocated before complete. Great opportunity for Handyman to style to own needs. 30 bed, 12 bath. Room for pool. Serious offers only.
 
 
20 acres of lake front property for sale along Borderlands. Exotic plant life sure to make any gardener happy. Majestic ruins near a romantic backdrop for building the home of your choice. Plenty of local wildlife sure to make your nights interesting. Please inquire to Lan Mandragoran, White Tower.
 
 
Recent demolition opens up great opportunity. Located in pristine countryside, this 200 acre lot is brimming with history. Guaranteed free of any former infestations. Bowl-shaped excavation allows for large basement or lake. Invest today!
 
 
Farm for sale. Due to recent change in government, must relocate. Close to major seaport, while still being secluded. Fully furnished, along with gorgeous hand knit decorations. Perfect for an older person or group to relax away from the politics. Low asking price means it won't last long. Channelers should not apply.
Ireond
Tor Books announced today that "By Grace and Banners Fallen", the prologue to A Memory of Light, will be available as an eBook for purchase and download on October 2nd.

“By Grace and Banners Fallen” is available as a pre-order $2.99 as either an ebook or audio download. The DRM-free eBook version is directly available on our website for purchase now. After pre-ordering, your eBook will become available for download on October 2nd.


A man who loves the hunt begins a new pursuit, red veils appear, and one of the Forsaken stands newly revealed. The forces of the Shadow swell in triumph as the world unravels. By grace and banners fallen, the Last Battle has come.



The full prologue is a lengthy, action-packed chapter that has intense scenes and some great surprises. "By Grace and Banners Fallen" is the final Wheel of Time prologue. There's no doubt that Robert Jordan and Brandon Sanderson left some great surprises for us.

If you intend to buy the eBook prologue, please consider doing so from our website. You'll get DRM-Free versions for both the Kindle and ePub. You'll also be helping to support this website.

It has been a tradition of the series since Winter's Heart (released in 2000) where the prologue was released as an eBook several months in advance of the actual novel. The prologues tend to be about 40,000 words; or the length of a short novel. For many fans, paying $2.99 is worth getting that much content, especially when it is released 3 months before the full book. We certainly think so, especially when "...one of the Forsaken stands newly revealed!"

About A Memory of Light
Dragonmount features complete coverage of AMOL. Check back regularly for updates as well as exclusives such as our early review of the book. In the meantime, there's plenty for you to enjoy:


Purchase the prologue and support our website
Read the opening portion of the AMOL prologue for free. Read the opening portion of Chapter 1 for free.
Read the opening portion of Chapter 11 for free.
Visit our complete AMOL info page.
Discuss A Memory of Light on our forums.

Follow us on Twitter or "Like" us on Facebook.


Please consider pre-ordering the full book through one of our international Amazon affiliates, and help support our website.
      
Jason Denzel
Hello, everyone. Welcome back to "WoT If?". Sorry to keep you in suspense for a week over what topic we would be discussing. This time, I want to look at one specific scene in The Shadow Rising and examine why Perrin finds it so difficult to leave the Stone of Tear. As always:
 
Spoiler warning! This will include content from many books in the series, including Towers of Midnight, and speculation about A Memory of Light. Please read at your own risk.
 
We all know that the Pattern swirls around our three ta'veren, but it's also true that the Pattern forces them to do its bidding. Loial is the one who brings this up the most:
 
 
 
And even Hawkwing himself speaks of the Pattern's demands:
 
 
So, if the Pattern—or more specifically, the Wheel—is deciding who goes where and who does what, why does Perrin have trouble leaving the Stone of Tear? We know he had to go back home, to become Lord of the Two Rivers, to marry Faile, etc. Why is there this conflict of interest? Let's look at the scene in The Shadow Rising.
 
 
Perrin assumes he is unable to leave because of the pull of Rand, ta'veren to ta'veren. But how does he come to this conclusion? When it is time for Mat to leave—after the victory in Cairhien—he does so with no problem. Also, after Perrin is reunited with Rand and leaves again, there is no resistance.
 
This seems to be an isolated incident. There's no doubt the ta'veren are drawn to one another, especially when one of them is in need. For example:
 
 
After things settle in the Two Rivers, Perrin feels the tugging. He knows Rand needs him, and he does. Right after they reunite, Rand is kidnapped by the Tower Aes Sedai and Perrin is the one who leads the rescue mission.
 
However, this tugging is not the same one Perrin felt at the Stone. At the Stone, the pull seemed almost violent. Perrin physically struggled to get away from its grasp. In the Two Rivers, it's calmer, a sensation of nagging, a slight tickle. Notice Perrin doesn't jump on his horse in quick motions and run as fast as he can, as he did in Tear. His voice is "sad" rather than frantic.
 
To me, this shows that the tugging in Tear was something of an anomaly, and that makes me wonder why. I can only see two different reasons why there is such a pull.
 
First, Perrin believes in it. He assumes it is the pull of ta'veren, but that doesn't mean it's true. The whole thing could be in his head, due to his strong sense of duty. He, unlike Mat, recognizes his role in Rand's life, but still wants to go home to save his family, if he can. When he and Mat discuss going home, Perrin acknowledges that he is straying from his duty to Rand:
 
 
Notice how Mat isn't able to say he'd go. If Perrin can plan, and Mat cannot, it seems the Pattern is okay with Perrin making the trip, or else he'd be in the same boat as Mat. So, the Pattern is fine with it, Rand's thread is fine with it, and it's only Perrin's disappointment in running that holds him back.
 
The second reason, which is a stretch, I'll admit, is interference by the Dark One or the Forsaken. We know Lanfear was wandering around the Stone the previous night. We know she visited Perrin in his dreams (The Dragon Reborn, Chapter 4, "Shadows Sleeping"). It's possible that she used Compulsion on him, to make him stay. Mat does hear from the Aelfinn that he will be killed by "those who do not want that fate fulfilled" (The Shadow Rising, Chapter 15, "Into the Doorway") if he doesn't go to Rhuidean. Perhaps Perrin would suffer the same fate if he didn't go back to Emond's Field? And at this point, the Dark One does want all of them dead.
 
On a side note, after Perrin being tugged to Rand during Lord of Chaos, I can only recall two times when the ta'veren pull comes into play. And both of them are in regards to Mat pulling someone he needs. First is Talmanes:
 
 
And later, in The Gathering Storm, the Pattern forces Verin into Mat's path:
 
 
All this ta'veren tugging seems random and inconsistent, to me. Why is the pull so strong in Tear? Why does the sensation get milder as the series continues? Perhaps their urgency to be together decreases with the ability to see what the others are doing? There is a spike in the swirling colors in the last few books, so maybe.
 
That's all for this week. I'd really love comments about things I've missed or overlooked in relation to the ta'veren tug. Next week, as Metal Head requested, we'll take a closer look at Padan Fain and his role in the rest of the series.
Mashiara Sedai
If you're looking for a way to dress up your Facebook page and show your love for The Wheel of Time, Tor.com is here to help! Each day this week, they will post a different banner featuring art from the eBooks. Here's their press release:
 


Prepare for the Last Battle with Wheel of Time Facebook Banners
 
To prepare for release of A Memory of Light, the final volume of The Wheel of Time, Tor.com will be releasing special Facebook Timeline banners this week! Click the image to see it full size, drag it to your desktop, or Save Image As to post it on your Facebook profile.
 
Five characters in total will be depicted as they gear up for The Last Battle, beginning with the Prince of Ravens himself, Mat Cauthon. (What can we say? It's a Mat kind of Monday.) Visit Tor.com or the A Memory of Light index each morning for a new reveal!
 
We'll also be posting links to the images right here in this article as they are released.
 
Monday: Mat Cauthon

 
Tuesday: Moiraine Sedai

 
Wednesday: Perrin Aybara

 
Thursday: Rand al’Thor

 

 
Friday: Egwene al’Vere

Dwynwen
We're back! If you haven't seen my recap of Dragon*Con yet, look here. Those who attended had a wonderful time.
 
Speaking of Dragon*Con, we've got plenty of people offering opinions about Chapter 11 from A Memory of Light in our A Memory of Light Spoiler Discussion forum. Go here if you want to participate.
 
It's time for the next season of Doctor Who! Have you seen the first episode of the season yet? Come flail excitedly with us like a fanboy or fangirl in our TV Show & Sports Discussion forum.
 
The Crafters from our Artists, Crafters, and Writers Guild have a unique challenge this month. Using electricity as a modern day substitute for the One Power, can you either craft something with it or make a tutorial explaining how a gadget using it might work? See this thread for more details on how to play.
 
The Aiel Social Group has tackled another hot button topic this month--race/gender preferences at universities. Should such restrictions exist? What are the advantages and disadvantages of this admission method?
 
It's an Ogier role play! I haven't seen one of these in awhile. Follow a young Ogier's first trip outside his Stedding in The Yellow Brick Road.
Dwynwen
This year marked the end of a dedicated Wheel of Time fan track at Dragon*Con. As we know, this wasn't the ending of Wheel of Time programming at Dragon*Con, but an ending. If there is enough interest from fans, there will be some future Wheel of Time panels in the Sci-Fi & Fantasy Literature track. I will give more information about that at the end of this article. For now, let's celebrate, because we had a blast at Dragon*Con this year! Here are pictures highlighting some of my favorite moments.
 
 
Although Friday was filled with great panels and trivia games, things started getting truly insane once the Saturday morning parade began. Since this was the last year of our track, we wanted to go out in style. Check out the swagger on these three ta'veren!
 

 
 
We even made signs! Here's Uno holding one of them:
 

 
 
Our shenanigans on Saturday night began with the raunchy frolic through the books that only tWoTcast can provide. As of this posting, they haven't put up that podcast on their site yet, but watch this space so you don't miss it when they do. The night culminated in one of our best Winespring Inn parties ever. Brandon Sanderson was in a playful mood during this event. When he wasn't being protected from a Lanfear attack by a gallant Asha'man...
 

 
 
...he sang karaoke with us!
 

 
 
Our most popular event was Sunday's preview of A Memory of Light. Brandon treated us to a reading of Chapter 11, followed by a Q&A session. Don't fret if you missed this, because you can read it and watch it online. Some of you know that two of the most well-known Wheel of Time fans have cameos in this chapter. They're none other than track director Jennifer Liang and her husband, James Liang! I loved watching the expressions on Jenn's face as she listened to Brandon read about her character.
 

 
 
People were in high spirits as they headed from the reading to the Wheel of Time costume contest. We had many wonderful entries this year. One of the favorites was Graendal with her "entourage":
 

 
 
Another favorite, and the winner of the contest, was a frighteningly realistic Trolloc. Can you tell that it's really artist Paul Bielaczyc under there?
 

 
 
Monday was bittersweet. We wallowed in nostalgia and told stories about our track through the years. Even though it's sad to say goodbye to the track, we're glad that it's been such a success. Also, remember that this is only an ending. If you have Wheel of Time panel ideas or simply want to support such programming in the future, you can contact the director of the Sci-Fi & Fantasy Literature track, Sue Phillips, at scififantasylit@dragoncon.org.
 
Before I sign off, I'd like to thank Jennifer Liang for all the blood, sweat, and tears she has put into our Wheel of Time track at Dragon*Con. Without her, we wouldn't have had the track or the fond memories associated with it. Thanks for being awesome, Jenn!
Dwynwen
I mentioned in an earlier post that Egwene is one of my favorite characters. Now, I'm well aware that a lot of Wheel of Time fans love to hate on Egwene. And all of you who hate her have a point. Yes, she tends to criticize others and not herself. Yes, she can be entitled and overbearing.
 
But here's why I love her anyway. In a fantasy setting that sometimes feels a little too black-and-white (compare Robert Jordan's approach to good and evil to the complex morality of George R.R. Martin's A Song of Ice and Fire), Egwene's role as Rand's opposition on the side of the Light is a refreshing twist on an age-old tale.
 
That's not to say their tense relationship doesn't have grounding in some age-old themes itself. In the ancient symbol of the Aes Sedai, he is the Dragon's Fang and she is the White Flame. Where Rand brings chaos, Egwene brings order. The obvious origin of this symbolism is of course the yin-yang, which symbolizes the interdependence of opposing forces (oh, just go read the wikipedia article).
 

 
 
It's no coincidence that Rand and Egwene develop the ability to channel at approximately the same time, and it's no coincidence that Rand resists his fate with as much passion as Egwene pursues hers. Even though the series is full-to-bursting with characters and events, their relationship is a key thread in the Pattern Robert Jordan wove. It's appropriate, then, that Egwene and Rand are the two characters that get prologues in The Eye of the World--even if Rand (at least, his soul) first appears as the four-hundred-year-old Dragon and Egwene first appears as the nine-year-old water carrier (note that Egwene's prologue was written for the young adult edition released by Starscape Books in 2002).
 
Egwene and the Raven by Charles Vess
 

 
 
Part of the reason I'm so fond of Egwene is that she goes after her goals with great gusto. Of all the Two Rivers folk, she alone chose their adventure, pursuing it with a bright-eyed innocence that I both admire and pity.
 
Left: Egwene al'Vere by ~Forbis
Right: Egwene al'Vere by *fee-absinthe (Tanya Wagemann)
 

 
 
Unlike many of the other characters, she never falters in her convictions. She has a genuine (if occasionally overwrought) love of the One Power and the White Tower, as well as a deep-rooted passion for understanding both.
 
Tel'aran'rhiod by ~Mizutori
 

 
 
She and Rand have both suffered manipulation and subjugation. Unlike Rand, however, she has truly thrived in these situations. The path she took to reunite the Tower under her rule (first as the Salidar "puppet," then as Elaida's prisoner) is a perfect example of this.
 
Above: Egwene in Salidar by ~Snunad (Egwene being raised on a platform of air as she is declared Amyrlin of the Salidar faction, Lord of Chaos Chapter 36, "The Amyrlin is Raised")
Below: WoT Scene by *RoseMuse
 


 
 
Although as readers our immediate response to the tension between Egwene and Rand is to pick a side, I prefer to view their relationship as a tenuous balance. Both the Amyrlin and the Dragon have an essential role to play in the fight against the Shadow.
 
Left: Egwene al'Vere, the Amyrlin Seat by Liz Stephanoff (faerLinden on Dragonmount)
Right: WoT card teaser--Egwene by ~ReddEra (Ariel Burgess)
 

peregrine
I was at the book store a little while back and happened across the manga version of 5 Centimeters Per Second. I flipped through it a bit because I had never heard of it, and it seemed pretty interesting.This week's article is going to be about the touching story that it told.
 
The story begins in Tokyo. Akari is a new transfer student in Takaki's class. The two start talking in the library and realize they have a lot in common. Besides moving around a lot, they like the same books and the same places. Naturally, the two start to fall for each other, but Akari's family moves away shortly afterwards. They start writing to each other so that they will stay in touch, then Takaki's family has to move farther away, so he takes a train to go see Akari. Despite several delays, he finds her waiting for him at the designated meeting point. They share an unforgettable evening together just staying beside one another. After moving, Takaki meets a girl named Kanae who falls for him and is too shy to tell him. She always feels that he is looking far off and not seeing the things right in front of him.Takaki had cut himself off from others waiting for Akari, so he wasn't able to connect with the world around him. In the end, after he graduates, he moves back to Tokyo, gets a job, and meets a woman named Risa. In an attempt to move on with his life, he dates Risa for three years. The relationship never progresses; she would try to get close, but he was disconnected from the world. Takaki and Risa break up and he quits his job. Akari had moved on with her life and was engaged. Kanae tries to move on but has regrets, and decides to head to Tokyo for one last attempt to talk to Takaki. Takaki himself was alone, filled with loneliness, but resolved to accept the distance he put between himself and the world so that he could open up to someone in the future. This is essentially how the story ends.
 
I liked the story; my only issue is there is no real closure for Takaki. You follow his story throughout the entirety of the manga, but finish out in Kanae's, and are left to assume that the guy who just walked by her was Takaki. The story just makes you want to sympathize with Takaki, putting everything on hold for a love that would never be. I almost cried at a few points in this story, and recommend that everyone give it a read or watch the animated movie if they have the time.
Gabriel Kross
It's time for another audiobook giveaway! Here are the rules again for those who aren't familiar with our giveaways:
 
 
 
 
 
This month, we will be giving away a copy of A Crown of Swords. Click here for a clip from the audiobook.
 
This month's question is: If you could bond someone from the Wheel of Time series as your Warder or Aes Sedai, who would it be and why? You have until Wednesday, September 12th to answer in the comments section. Good luck!
Dwynwen
Macmillan Audio is giving away free iPhone cases to the first 2,000 people who notify them of their pre-order for the A Memory of Light audiobook. To be elligible, you'll need to send them a scanned version of your pre-order receipt, or a copy of your confirmation email from an online vendor.
 
The promotion is happening until December 7th. It's valid for US residents only.
 
The AMOL audiobook will be released along with the hardcover on January 8, 2013.
 
Contest details can be found here.
 
Those 2,000 cases are likely to go quick. So get your pre-order in quickly. Here are some links to order via Amazon, and help support Dragonmount

 
About A Memory of Light
 
Dragonmount will feature complete coverage of AMOL. Check back regularly for updates as well as exclusives such as our early review of the book. In the meantime, there's plenty for you to enjoy:
 

Read the opening portion of the AMOL prologue.
Read the opening portion of Chapter 1.
Read the opening portion of Chapter 11.(New!)
Visit our complete AMOL info page.
Discuss A Memory of Light on our forums. 
Follow us on Twitter or "Like" us on Facebook.
 
 
Please consider pre-ordering the book through one of our international Amazon affiliates, and help support our website.

      
Jason Denzel
With apologies to Sweet, performers of "Ballroom Blitz":
 
 
Are you ready, Asmodean?
Uh-huh
 
Rhavin?
Yeah
 
Be'lal?
Okay
 
Alright Fellas...Let's Goooooooooo!
 
Oh, we were locked away so long
But now the end has come, we're finally free, aha
They think they'll be the ones in charge
But everybody knows it will be me
 
Oh, there's a man with a scowl
And a plan most foul, as his eyes burn like twin fires
And a lady in white, will put up quite a fight
For Therin is the one she desires
 
Oh, yeah, it was quite frightening
Everybody was fighting
And the power was flowing
And their plans started growing
Yeah, yeah, yeah, yeah, yeah
 
And the man with the scar
Was killed by Mashadar as he fought to be called Nae'blis
And the woman in the gloom
Was planning al'Thor's doom, as she tried to be named Nae'blis
 
Named Nae'blis
Named Nae'blis
Named Nae'blis
Named Nae'blis
 
They're gathering up their power
To serve the Dark Lord's will at Shayol Ghul
Oh they will pout and glower
If they're not the one who is allowed to rule, aha
 
Now the woman that's sadistic
In ways that are artistic will make you scream till you die
And the vamp in the dress will make your mind a mess
She'll compel you with a wink of her eye
 
Oh yeah, they did assemble
To make the world tremble
And the group started scheming
to stop al'Thor's breathing
Yeah, yeah, yeah, yeah, yeah
 
And a few were brought back
Cause they were cut a little slack, in the fight to be called Nae'blis
And the girl once a man
Said I'll still do what I can, in hopes of being called Nae'blis
Called Nae'blis
 
 
Oh, yeah, it was quite frightening
Everybody was fighting
And the power was flowing
And plans all started showing
Yeah, yeah, yeah, yeah, yeah
 
The man with spots in his sight
Was the one that won the fight and got the title of Nae'blis
On the stones of Shayol Ghul
He'll show the Dragon is a fool, now he's earned the right to be Nae'blis
 
Be Nae'blis
Be Nae'blis
Be Nae'blis
Be Nae'blis
 
Ooh, he's, he's become Nae'blis
he's, he's become Nae'blis
he's, he's become Nae'blis
Yeah, he's a called Nae'blis
Ireond
Dragonmount is pleased to announce that we've opened a DRM-free eBook store! Available now through our website is Tor's entire catalog of 2,500+ eBook titles, including the entire Wheel of Time series. After 14 years of serving the WoT community, we're excited to finally be able to directly sell you not only your favorite Robert Jordan books, but a giant selection of other titles from one of the world leaders in fantasy publishing.
 
Although Robert Jordan and Brandon Sanderson's books will always have a special place in our store, we're especially excited about selling the books of hundreds of other authors. Over the next few months, we hope to showcase some of these authors for you, perhaps even introducing you to somebody you've never heard of before.
 
In fact, we've already started! If you're not doing so already, follow us on Facebook or Twitter and look for our "DRM-Free ebook of the Day."
 
In addition to Tor's eBook collections, we plan to showcase some high-qualtiy, independently-published titles you may enjoy. The first entry in this category is The Black God's War by Moses Siregar III.
 
While we may not be as big as Amazon or Barnes & Noble, one of the advantages of buying eBooks through our store is that with each purchase you get both the Kindle and generic "EPub" versions. With those files, and with the lack of restricting DRM, you'll pretty much be able to view your eBook on any e-Reader for many years to come.
 
Visit the DM eBook Store now!
 
For more information on DRM, ebooks, and why we're doing this, check out our eBook FAQ.
 

Jason Denzel