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Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. I am old. I can't be doing with these new fangled ways. Ugh. I don't wanna do discord cos everyone might not have a discord. I could do a Google doc but then people would have to click in a pm to get a link to click and type in a Google doc And I am also lazy Hence baguette! And sticking with PMs for now When other people have tried out various new ways they can explain and teach them to me.
  2. *Modkills @Shad_ to make him feel at home* 💙
  3. FYI We apparently have an official Mafia Discord Channel. If you would like to be added to it, please send a PM to our lovely Admin @SinisterDeath Who will be happy to wade through the influx of requests.
  4. Nerd 🤣 Tbf, there was a heck load of extra stuff, maybe even 2 movies worth, of extra stuff, in the Hobbit Trilogy Luckily I had someone me to tell me, well actually that person didn't even exist in the book lol
  5. Ugh. Just got an all hands call. Need to do proper work. See you after 4pm my time lol
  6. Here we go! ***** Description of the Story: With the pedestal’s message etched into your memory, you set off to find the Temple of Tides. Guided by your map and the gentle pulse of the Orb of Purity, you journey east through mist-laden forests and ancient ruins. The air grows damp and briny, and before long, the dense trees open to reveal the glistening coastline. Built into the cliffs overlooking the sea stands the Temple—weathered, but still majestic, its entrance guarded by statues of flowing water and ancient warding runes. A sense of deep magic emanates from within. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 7 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 8 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Spell Book: Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water, capable of dispersing magical constructs, healing multiple allies, and repelling large threats. Now also affects magical barriers and weakens hostile spells. Outcome of the Choice: You reach the Temple of Tides, where the presence of powerful water magic suggests the forgotten spell lies within. Next Steps: Enter the Temple and explore its depths. Examine the statues and runes for clues before entering. Set up camp nearby and rest before going in. Search the surrounding cliffs for hidden entrances or relics. What will you do next?
  7. Apparently I'm gonna get Lynched as Town, every time. Let me go press that button
  8. I have a bad feeling about this ...
  9. We didn't use to have this. Gudrean made it and it's an excellent idea 🙂
  10. You have one knife I mean if you are sure you wanna go on a side quest we can totally do that...
  11. I think the quest is for a new big spell, but we don't have any other regular element spells yet. And the one we have is healing/defensive But I can't votenon my own post lol I will go with the majority of course
  12. I still think we should learn a few more spells before going off on a side quest. A bucket of water is not going to be much help
  13. I dunno guys. At the moment we have one spell and it's mostly for healing. I'd feel better about going on another quest if we had a few more attack options
  14. Ok we inspect the pedestal ***** Description of the Story: Curious about what more the pedestal may reveal, you approach and study its surface closely. The once faint carvings now shimmer faintly with silver-blue light. As you run your fingers across the markings, new runes become visible—ancient glyphs written in the language of the elements. You recognize some of the script from your training: it speaks of a forgotten spell hidden deep within the Temple of Tides. A small crystal slot pulses beside the inscription, awaiting a key or relic. It seems the Trial of Water has opened a path not just forward, but to deeper, secret knowledge... if you are willing to seek it. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 7 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 8 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Spell Book: Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water, capable of dispersing magical constructs, healing multiple allies, and repelling large threats. Now also affects magical barriers and weakens hostile spells. Outcome of the Choice: You discover an ancient inscription on the pedestal, revealing clues to a forgotten spell tied to the Temple of Tides. Next Steps: Seek out the Temple of Tides to uncover the hidden spell. Rest within the chamber to prepare for the journey ahead. Speak to the Guardian for advice on your next element. Mark the location and continue exploring other elemental trials. What will you do next?
  15. Insert Mortal Kombat gif here ***** Description of the Story: Summoning all your focus, you raise the Orb of Purity in one hand and channel Aqua Surge through the Shimmering Amulet in the other. The combined force of relic and spell unleashes a radiant surge of water magic. The wave crashes into the remaining constructs with immense force, their forms flickering before dissolving into harmless pools. The chamber quiets, the glow from the pedestal dimming as the trial comes to an end. A gentle warmth fills the chamber as the Guardian’s voice echoes once more: "You have mastered the Trial of Water. The strength of your spirit and command over the element has grown." Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 7 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 8 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Spell Book: Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water, capable of dispersing magical constructs, healing multiple allies, and repelling large threats. Now also affects magical barriers and weakens hostile spells. Outcome of the Choice: The final combination of magic and relics overwhelmed the constructs, completing the Trial of Water. Your elemental strength has increased, and Aqua Surge has evolved. Next Steps: Rest within the chamber to recover and reflect. Exit the Trial Chamber and seek the next elemental path. Speak to the Guardian for further guidance. Inspect the pedestal for any new markings or messages. What will you do next?
  16. We choose to use the Orb ***** Description of the Story: You raise the Orb of Purity, allowing its calming energy to wash over the chamber. The blue light pulses outward in a soft wave, momentarily halting the advancing constructs. The swirling energies of the orb wrap around you, fortifying your focus and slowing the movements of the constructs. As the water magic resonates with the Orb’s presence, you feel more in control of the battlefield, and the creatures seem slightly less aggressive under its influence. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 7 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities and calms hostile elemental forces) Adept’s Charm (A relic that amplifies water magic) Shimmering Amulet (Further enhances Water-based abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: The Orb of Purity reduces the aggression of the remaining constructs and strengthens your hold over the elemental forces in the chamber. You now have the upper hand in the trial. Next Steps: Strike now with Aqua Surge while the constructs are slowed. Attempt to subdue them without violence. Use both Aqua Surge and the Orb together for a final powerful move. What will you do next?
  17. Well we need to decide. Try the Orb or adopt a defensive stance
  18. Yeah. Work sucks lol
  19. We fight again! ***** Description of the Story: Determined to keep the pressure on, you summon another Aqua Surge, channeling it with even more precision. The blast slams into the weakened construct, shattering its form into a harmless cascade of water that flows harmlessly back into the chamber floor. The remaining two constructs hesitate for a moment, as if reconsidering their approach. Seizing the opportunity, you ready yourself for their next move. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 7 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Shimmering Amulet (Further enhances Water-based abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: One of the constructs is destroyed, leaving only two remaining. Next Steps: Continue attacking with Aqua Surge to finish off the remaining constructs. Switch to a defensive stance and observe their movements. Use the Orb of Purity to maintain control over the battlefield. What will you do next?