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Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Hahaha welcome Millon. Yup there's a handy summary of stuff with each new choice, so all you every have to do is skip to the last choice 🙂
  2. I dunno if the proper Mafia Board also had a list, but if it did it's been well buried.
  3. Feel free to drop by and try something new 🙂 https://dragonmount.com/forums/topic/127211-ithillians-signatures-for-all-your-siggy-needs/
  4. Hahahaha ***** Description of the Story: With confidence, you channel Aqua Surge through the Shimmering Amulet. The spell’s familiar power builds quickly, enhanced by the amulet’s resonance. A stream of concentrated water shoots forward, striking one of the constructs. The impact sends ripples across its translucent form, destabilizing it momentarily. The remaining constructs advance, but you maintain your composure, readying another wave. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 8 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Shimmering Amulet (Further enhances Water-based abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: You used Aqua Surge to weaken one of the constructs. They’re still active, but you’ve gained an advantage. Next Steps: Press the attack with another Aqua Surge. Use the Orb of Purity to stabilize your defense and assess their movements. Step back and observe the constructs’ patterns. What will you do next?
  5. I don't like when they film night scenes in the day and then just make it dark in post production I don't like that in any show. That's when you can't make anything out because they just darken everything. But I guess actors and stuff don't want to spend months filming actually at night, like they did in the Two Towers.
  6. Did you see I copied the whole list in here, in case people didn't have access?
  7. Now we can fight ***** Description of the Story: With determination, you step toward the glowing pedestal. As you place your hands on its surface, the chamber fills with a radiant blue light. The temperature drops slightly, and the sound of rushing water echoes around you. The pedestal’s energy flows through you, and a voice—calm yet commanding—resounds in your mind: “Prove your mastery over Water. Adapt and overcome.” Suddenly, shapes form in the light. Three aquatic constructs rise from the floor, their translucent bodies glimmering like liquid sculptures. They advance slowly, their movements deliberate and precise. You know that these entities are your trial. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 9 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Shimmering Amulet (Further enhances Water-based abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: You have initiated the trial, and three water constructs now stand before you as your challenge. Next Steps: Engage the constructs using Aqua Surge. Study their movements before making a move. Use the Orb of Purity to amplify your defense. Attempt to communicate with the constructs to learn their nature. What will you do next?
  8. We all Gud with starting an actual Trial lol
  9. Ok so we prepare ***** Description of the Story: You decide to pause and gather yourself before engaging with the next trial. The chamber’s quiet hum provides a moment of calm, allowing you to review your magical tools and focus your mind. As you meditate, the Orb of Purity pulses gently, restoring a sense of balance. The Shimmering Amulet continues to resonate, strengthening your connection to Water. With each breath, you feel more prepared, confident that when you face the trial, you’ll be at your best. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 9 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Shimmering Amulet (Further enhances Water-based abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: You’ve taken a moment to gather your strength, ensuring you’re fully prepared before facing the trial. Next Steps: Begin the trial and see what challenges it presents. Inspect the chamber walls for clues about the trial’s nature. Use your magic to get a sense of the pedestal’s energy. Explore another path in the chamber before starting. What will you do next?
  10. Ok, let's go back to the Trial ***** Description of the Story: Determined to continue your journey, you make your way back to the Trial Chamber. The familiar, ancient walls rise around you as you step inside, the air tingling with latent energy. The chamber seems more alive than before, as though it recognizes your progress and awaits your next trial. In the center of the chamber, a faint glow emanates from a previously dormant pedestal. You approach, sensing that this next trial will test not only your strength, but also your growing mastery of water magic. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 9 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Shimmering Amulet (Further enhances Water-based abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: You’ve returned to the Trial Chamber, where a new challenge awaits. Next Steps: Examine the glowing pedestal to see what trial it holds. Take time to prepare before beginning the trial. Use your water spells to interact with the pedestal’s energy. Explore another path within the Trial Chamber. What will you do next?
  11. Well maybe we need to stop wandering about ***** Description of the Story: You hold the shimmering amulet in your hand and concentrate. Its gentle hum becomes more pronounced, sending waves of energy through your palm. Slowly, you channel Aqua Surge through the amulet, watching as the water’s flow becomes stronger and more refined. You feel a deeper connection to the element of Water as the amulet amplifies your spell’s reach and precision. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 9 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Shimmering Amulet (Further enhances Water-based abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: Testing the amulet confirms that it significantly enhances Aqua Surge, providing greater range and power. Next Steps: Continue refining Aqua Surge by practicing further. Rest and meditate to solidify the connection. Head back to the Trial Chamber to face new challenges. Use the amulet to explore more advanced water magic techniques. What will you do next?
  12. We had the chance to smash and you decided to... ... make friends
  13. Makes sense, seeing as how your first choice was to work on Water. Ok more loot ***** You begin searching the glade, carefully examining the moss-covered stones and tall grasses. The serene environment allows you to focus, and soon you uncover an ornate chest tucked beneath an ancient tree. The chest contains a shimmering amulet that hums softly with elemental energy. This new treasure feels like it could strengthen your connection to Water even further. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 9 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Shimmering Amulet (Further enhances Water-based abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: You gain the Shimmering Amulet, a new relic that enhances your Water-based abilities. Next Steps: Test the amulet’s effects to see how it enhances your abilities. Rest and meditate to deepen your connection with Water. Send the creatures to explore the surroundings for any potential threats. Begin practicing new spells to prepare for upcoming challenges. What will you do next?
  14. We still following that squirrel atm lol ***** You proceed upstream, the river creatures swimming alongside you. Their presence seems to smooth your path as they guide you around submerged hazards and toward a calmer stretch of water. You feel a deeper connection to the element of Water, and your trust in the creatures grows as they reveal an uncharted, tranquil glade. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 9 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: With the creatures’ help, you discover a tranquil glade, offering a place to rest and gain insight into the next steps of your journey. Next Steps: Investigate the glade for any hidden treasures or relics. Rest and meditate to deepen your connection with Water. Send the creatures to explore the surroundings for any potential threats. Begin practicing new spells to prepare for upcoming challenges. What will you do next?
  15. I was thinking it proves he is really a Wolf cos everything seems to be in Dog Years. Omg I've not played a game in forever. Where have you been? It's been years! I thought you'd died! Etc
  16. This will be the first game where no one wants to vote anyone cos you all just having a lovely time being daft.
  17. But now I have this I don't have to worry about making mini games for Night cos this is probably gonna be a long running thing
  18. Yup got more elements to work on and also complete the Water Trials
  19. Ooh that used up one of our ration packs
  20. And you want to see if you can be friends... *** You approach the creatures slowly, holding out a piece of dried fruit from your adventurer’s kit. They edge closer, their shimmering bodies reflecting the dappled sunlight. With cautious movements, they accept the offering and begin to swim in slow, calming patterns around you. Over time, their curiosity shifts into trust, and they seem to view you as a peaceful presence. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 9 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (2 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: The river creatures now trust you and are willing to accompany you along the river’s path. Next Steps: Continue upstream with the creatures by your side. Have the creatures scout ahead for hidden dangers. Rest at the riverbank and enjoy the peaceful moment. Try to teach them a simple command to aid you in future battles. What will you do next?
  21. Yup, doesn't look like Sneak Attack is an option lol.