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Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Omg you so drama. Am super tired from running two games back to back and we need everyone to be ready. It's not that long
  2. So, you've come back to DM and want a new siggy? But you don't have all your old siggys saved? Worry not. We have the technology to strip your current Rotation into parts, and then add anything new into it. Get something new and don't lose your history 🙂
  3. Chill by the pool wins the vote. You decide to take a rest at a serene pool, allowing the calming energy of the water to wash over you. As you close your eyes, you feel your strength returning, and your connection to Water deepens. The gentle ripples of the pool mirror your own growing understanding of the element’s nature. Result of the Choice: Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 3 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Spell Book: [First Water Spell Learned (Level 3)] Result of the Choice: You rest by the serene pool, and as the calming water soothes you, your connection to the element deepens. You feel more in tune with Water’s flow and have grown stronger in your abilities. Next Steps: Explore the nearby river and test your new Water abilities. Venture deeper into the Sacred Grove to find the next challenge. Seek out a village healer to learn more advanced Water techniques. Investigate a hidden cave rumored to hold ancient Water relics. What will you do next?
  4. You can Vote for different choices but we can only go one way, so I will always use the choice that has the most votes. But you can talk with the group and try explain why you want a certain choice 🙂
  5. Let's do a quick start and get moving. Only 2 votes but both for water Result of the Choice: You feel a sense of clarity wash over you as the Water Crystal’s essence intertwines with your being. The calming flow of water within you brings both strength and serenity. You sense that this is only the beginning of a journey that will test both your wisdom and strength. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 2 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Spell Book: [First Water Spell Learned] Next Steps: Explore the nearby river and test your new Water abilities. Venture deeper into the Sacred Grove to find the next challenge. Seek out a village healer to learn more advanced Water techniques. Rest at a serene pool to strengthen your connection to Water. Investigate a hidden cave rumored to hold ancient Water relics. What will you do next?
  6. You can talk as well Turin. Sneak attack voter lol Wolfy SOAB even in this game
  7. * And remember, the reactions are your votes. I know that you are not all really sad about the game, just cos you voted for option 3 1. Cup 2. Happy 3. Sad 4. Firesword 5. Bela
  8. Time to vote and choose We're going on an Adventure!
  9. Ok.... don't worry. This isn't a Mafia Game. But, you do seem to like to vote on possibly life and death situations.... So let's see if we will survive this. I don't know how it ends so I can vote too. My vote is no better than anyone else's cos I don't know what's going to happen. You will now see a giant wall of text that explains how this game works. TLDR: Skip to the last Story Post and vote for your choice using the Reactions. 1. Cup/Thanks 2. Happy face 3. Sad face 4. Burning Sword 5. Bela Horse I'll swing by and check the votes once a day ish. Feel free to lobby other players and chat about what's happening. Do keep an eye on your Health and Elemental Power levels though. Sometimea, you will need to rest. ************************* Title: The Fivefold Path Introduction: Legends spoke of the Sacred Grove, hidden deep within the heart of the ancient forest. It was said that those who found their way there were destined for greatness, chosen by the elements themselves. For years, you had trained in secret, feeling the pulse of magic within you, but never knowing your true purpose—until now. A vision had called you forth, whispering of an age-old prophecy. The world teetered on the edge of chaos, and only one attuned to the five elements could restore balance. Guided by intuition and the unseen forces, you journeyed for days, overcoming treacherous terrain and strange omens, until at last, you stood within the hallowed grove. You awaken in a sacred grove, the air tingling with energy. The ancient Order of Elements has called upon you, one of the few born with the gift to wield elemental magic. Before you lies a grand stone altar, upon which five glowing crystals rest. Each represents one of the five elements: Air, Water, Fire, Earth, and Spirit. A robed figure, the Guardian of Balance, steps forward. "The world is on the brink of chaos, and only an Elemental Champion can restore harmony. Choose your first path wisely, for it will shape your destiny. Your ultimate goal is to locate the Heart of the Elements, a legendary artifact hidden deep within the world. Only by uniting all five elements and claiming the Heart can you defeat the growing darkness that threatens to consume all." As a gift to aid you in your journey, the Guardian of Balance grants you three Magical Revive Stones. If you fall in battle, a stone will restore you to life with 50% of your current HP and EP, returning you to the last safe location. Additionally, you will keep all items in your inventory at the time of your death. Use them wisely, for they are rare and precious. Current Status: HP (Health Points): 20 / 20 (Max HP increases as you progress) EP (Element Points): 10 / 10 (Max EP increases as you progress) Elemental Strength Levels: Air: Level 1 Water: Level 1 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Spell Book: [No spells learned yet] Day and Night Cycle: Your journey follows the natural cycle of day and night. Some events, creatures, and magical effects may vary depending on the time of day. Certain areas may be safer or more dangerous during specific times, and some spells may be more potent at night or dawn. Gameplay Note: Always update all stats after a choice, including HP, EP, inventory, and the spell book. Then display the results again. Resting System: You must rest periodically to recover your strength. There are two types of rests: Short Rest: A brief break that restores up to 50% of missing HP and EP. Long Rest: A full night's rest that fully restores HP and EP. Resting may require a safe location or camp setup, and some areas may not allow rest due to dangers or environmental factors. Health System: Your journey will be perilous, and your survival is not guaranteed. You begin with 20 Health Points (HP), but as you progress and grow stronger, your maximum HP will increase. Certain actions will either restore or reduce your HP: Making wise choices or using defensive magic may restore HP. Taking risks, engaging in battle, or failing a challenge may decrease HP. If your HP reaches 0, your journey ends in defeat—unless you have a Magical Revive Stone. Completing significant milestones may grant permanent HP increases. Stay vigilant, and choose your actions wisely. Elemental Strength and Energy System: As an Elemental Champion, you have proficiency in each of the five elements. However, your strength in each element starts at Level 1. As you progress, your choices and actions will increase your proficiency in specific elements, allowing you to unlock more powerful spells and abilities. Elemental Strength Levels: You gain experience in an element by using its magic in battle, solving puzzles, or making choices that align with its nature. Element Points (EP): You have a limited pool of Element Points that you can use to cast spells. Each spell costs a certain number of EP. Regeneration: EP regenerates over time, but using too much too quickly may leave you vulnerable. You can also find special artifacts, rest at sanctuaries, or complete quests to restore EP more quickly. Max EP Increases: As you grow stronger and master elemental magic, your maximum EP will increase, allowing you to cast more powerful spells and sustain magic for longer durations. Master your elements wisely, for the balance of power will determine your success. Item Collection System: Throughout your journey, you will discover useful objects and artifacts that can aid you in battle, exploration, and survival. Some items may enhance your elemental abilities, while others provide healing or special buffs. Consumables: Potions, enchanted scrolls, or food that restore HP or EP. Artifacts: Rare objects that grant unique abilities or stat boosts. Weapons & Tools: Elementally infused weapons or utility items to assist in combat or puzzle-solving. Keys & Quest Items: Objects required to progress through locked areas or complete story-driven objectives. Managing your inventory wisely will be key to your survival and success. Spell Book System: As you learn spells from each element, they will be recorded in your Spell Book. You can use spells during encounters, puzzles, or battles, as long as you have enough Element Points (EP). Some spells may require multiple elements, and others may unlock hidden paths or special advantages. Choose Your Path: Choose the Air Crystal: Gain agility and mastery over wind magic. Choose the Water Crystal: Develop healing and control over tides. Choose the Fire Crystal: Harness flames and destructive power. Choose the Earth Crystal: Attain endurance and stone manipulation. Choose the Spirit Crystal: Strengthen telepathy and unseen energies. What will you choose?
  10. WT Mafia games were always the most stressful to run because of the absolute No Drama rule
  11. Harry Potter Mafia. Was that a WT one?
  12. It's been great. Everyone is coming back to play. DM turned into a way back machine lol
  13. Of course you can be a back up. Welcome back @csarmi I put my back ups in the Dead Thread so they can play along and stuff. And the dead can keep playing along. Is thatbok?
  14. Oh it's a lot easier now. We got colour and bold buttons. So glad we don't have to type in html code anymore lol
  15. Go play 'Lynch the person who posted before you' In the lounge lol @Zander?
  16. No... it's worse. It's Town, but if they get investigated by the Cop they show as Mafia lol
  17. Also hey, I can be a proper grown up Mod and make an actual Game Thread this time, rather than just converting the sign up Thread *goes off to rand things and start writing up PMs and stuff*