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Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. I'm handling it. Please read the above post.
  2. That goes out to everyone BTW. Waking up to all you grumpy peoples
  3. I have already advised I would like this Thread to calm it down a bit. Let's take a step back and say that CAPS LOCK is for emphasis and is not shouting. Let's try not to wind each other up lol Let's agree that people have different opinions about who is Town and who is not. Let's agree that if people are unhappy about being voted they are allowed to express that. Let's say that I do give a damn about the tone of the Thread and I'd like it to be respectful disagreement and not give me an ulcer. Thank you.
  4. 12 hours and 10 minutes till end of Day 1
  5. I dunno. Maybe there will be an option to go back to the water temple later and check out those flow and depth paths etc. We just went into the hidden chamber and then left lol
  6. Let's go with that then Story (Trial of Fire): You take a steady breath, feeling the pulse of both flame and water within you—the same forces reflected in the two remaining Cindersouls. One burns with aggression, pacing with barely contained fury. The other stands still, protective and steady. Raising both hands, you channel your dual affinity—not to attack, but to harmonize. “You are not enemies,” you speak aloud. “You are fire’s passion and fire’s patience. One ignites, the other endures. But together… you balance the flame.” You step between them, and for a brief moment, the air tightens—dangerous. The Aggressor coils, ready to strike. But you do not flinch. Instead, you open your spirit and will the energies to flow into one another. The chamber responds. The two Cindersouls hesitate… then drift toward you. Their flames begin to twist and spiral around your body—neither burning nor shielding, but merging. The Flamebound Sentinel lowers its arms. “The Trial of Fire is complete,” it says solemnly. “You have not merely withstood the flame—you have understood it.” The merged flame draws into your chest, searing a new glyph across your skin—just above your heart. You have passed the Trial of Fire. Your mastery over flame and its duality has grown. Your fire affinity deepens with a permanent boost. A new flame-linked ability awakens within you. New Ability Gained: Heartbrand Flame (Passive) – When your HP drops below 50%, your Fire-based spells increase in power and cost 1 less EP until restored above half health. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 7 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – usable once per day) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) New Passive: Heartbrand Flame – Fire spells increase in power and cost less when HP is below 50%. Outcome of the Choice: You united the aggressive and defensive flames by embodying the balance between will and control. You passed the Trial of Fire with wisdom and strength, unlocking a permanent boost to your fire power. Next Choices: Speak with the Flamebound Sentinel before leaving. Search the chamber for a reward or hidden artifact. Rest briefly within the warmth of the trial circle. Exit the Ashen Spire and return to the Sacred Grove. Attempt to commune with the flame glyph burned into your chest.
  7. I think that might be 2 votes for option 4?
  8. I know it's getting towards the end of Day, but things seem to be getting a bit sharp and pointy in the Thread at times.
  9. 14 hours and 38 minutes till end of Day 1
  10. Official Vote Count TURIN - 4 (Cass, Zander, DPR, Dice) CASS - 1 (Darthe) DPR- 2 (Hallia, Turin) Not Voting: Gudrean, Key, Verbal, Seph 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  11. We use our Spirit Story (Trial of Fire): You take a deep breath and focus inward, drawing on your Spirit affinity. You raise your hand—not in aggression, but in clarity—and channel a pulse of pure Spirit energy into your eyes and mind. The world slows for a moment. The flickering form of the Deceptive Cindersoul begins to unravel. What seemed like erratic movement was an illusion—its form splits into two shadows, but only one of them casts a true elemental presence. The other is a phantom mirage, a distraction meant to confuse. You reach toward the true one, not with flame, but with recognition. It pauses… and steadies. Its flickering slows. The deception has been revealed—not destroyed, but understood. From across the chamber, the Flamebound Sentinel nods silently. Insight Gained: The Deceptive Cindersoul does not need to be destroyed—only unmasked. You passed the first internal trial: Facing Doubt. Updated Stats: HP: 25 / 25 EP: 14 / 15 (Spirit pulse used to reveal truth) Elemental Strengths: Air: 1 Water: 12 Fire: 6 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – usable once per day) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Outcome of the Choice: You revealed the true nature of the Deceptive Cindersoul through spiritual insight, passing the first symbolic challenge of the Trial of Fire. The phantom fades, and the real ember form now watches you silently, calmed. Remaining Cindersouls: Aggressor: Pacing, smoldering with heat. Defender: Still, like a flame refusing to yield. Next Battle Choices: Address the Defender and acknowledge the strength in restraint. Cast Scalding Veil to shield yourself and test the Aggressor’s reaction. Use Aqua Surge on the Aggressor to neutralize its fury. Try to unite the Defender and Aggressor, drawing them toward balance. Stand still and wait, allowing the next move to reveal itself.
  12. Kids
  13. Oh. There's no alignments in votes here. I'll give you a bit longer. I don't think there are any frogs but I'd be either setting up a shield or using Spirit to identify the Deceiver. Cos at the moment we don't know which one is which and if we hit the wrong one we could end up with more than one aggressive one.
  14. 24 hours till end of Day 1 Deadline. NB. I think i got confuddled when i set the Timer up cos of us moving to BST and my timer has been running 1 hour short lol. But it's 10pm here now so there's definitely 24 hours left. I've fixed the Timer to show this.
  15. Official Vote Count TURIN - 4 (Cass, Zander, DPR, Dice) CASS - 1 (Darthe) DPR- 3 (Seph, Hallia, Turin) Not Voting: Gudrean, Key, Verbal 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  16. Official Vote Count TURIN - 3 (Cass, Zander, DPR) CASS - 1 (Darthe) DPR- 3 (Seph, Hallia, Turin) Not Voting: Gudrean, Key, Verbal, Dice 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  17. We ask for hints and tips. Number 3 will amaze you! Story (Trial of Fire): Rather than attack immediately, you hold your ground and raise your voice toward the Flamebound Sentinel. "I do not seek to destroy—I seek to understand. What is the purpose of these three Cindersouls?" The Sentinel’s fiery crown pulses brighter as it regards you silently for a moment. Then, its voice rumbles through the chamber: “Flame tests more than strength. It reveals how you face the unknown. Each soul represents an aspect of fire. The Aggressor is your fury. The Defender is your restraint. The Deceiver is your doubt.” The flaming constructs flicker in response to the names, shifting subtly in their behavior. The aggressive one crackles and paces. The defender hunkers lower in a slow burn. The deceptive one flickers rapidly, its shape harder to pin down. “You must act, but not all must be destroyed. Know the fire within, and you may master it.” Insight Gained: Each Cindersoul has a role, and attacking blindly may lead to imbalance. Some may not need to be defeated to pass the trial. Speaking or casting support spells may affect their reactions. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 6 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – usable once per day) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Outcome of the Choice: By asking the Sentinel directly, you learned the symbolic roles of the three Cindersouls and that the Trial of Fire may not require brute force alone. Your wisdom may guide a balanced path through the challenge. Next Battle Choices: Cast Scalding Veil and hold your position to test their behavior. Speak to the Defender, acknowledging its role and offering peace. Use Spirit energy to reveal the true form of the Deceiver. Cast Aqua Surge on the Aggressor, channeling control without hatred. Use Soul Veil on yourself, shielding your intent as you observe.
  18. Wait, what? A minute ago you wanted to go charging in the front door lol But now we shall sneak in Story: With your focus sharpened and your elemental powers harmonized, you rise and turn toward the hidden entrance of the Ashen Spire. The narrow fissure breathes warm smoke into your face, and you slip through the crack in the stone, entering the volcanic heart in silence. Inside, the light dims. The path is tight, forcing you to crouch at times. Glowing veins of magma pulse beneath your feet, casting flickering red light against the jagged walls. Yet the way is quiet, untouched by the roars of lava beasts or clattering traps you'd expect from the front tunnels. Eventually, the path widens—and opens into a natural chamber, its ceiling dripping molten droplets into glowing pools below. In the center stands a lone figure: a Flamebound Sentinel, armored in obsidian and crowned in flickering flame. It turns to you slowly, sensing your presence. Its voice is both heat and echo. “You have come not with arrogance, but with purpose. The Trial of Fire begins now.” Trial of Fire: Initiated Objective: Survive the Sentinel’s three challenges and prove your control over flame. First challenge begins immediately. The sentinel raises both hands. A sudden eruption of flame spirals around you, forming three living constructs of fire—Cindersouls, each with a different aura: one aggressive, one defensive, one deceptive. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 6 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – usable once per day) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) – Steaming cloak that burns melee attackers and absorbs damage Outcome of the Choice: You entered the Ashen Spire through the secret path and discovered the Flamebound Sentinel, who initiated the Trial of Fire. You now face three summoned Cindersouls as your first challenge. Next Battle Choices: Cast Scalding Veil to protect yourself and prepare for melee. Target the aggressive Cindersoul with Aqua Surge. Attempt to identify the deceptive Cindersoul using Spirit focus. Use Water Barrier and wait for the first strike. Address the Sentinel directly, seeking insight before you strike.
  19. 28 hours and 15 minutes till end of Day 1 deadline.
  20. Official Vote Count DARTHE - 1 (Turin) TURIN - 3 (Cass, Zander, DPR) CASS - 1 (Darthe) DPR- 1 (Seph) Not Voting: Gudrean, Hallia, Key, Verbal, Dice 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  21. Official Vote Count DARTHE - 1 (Turin) TURIN - 3 (Cass, Zander, DPR) CASS - 1 (Darthe) DPR- 1 (Seph) Not Voting: Gudrean, Hallia, Key, Verbal, Dice 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  22. Official Vote Count DARTHE - 1 (Turin) TURIN - 3 (Cass, Zander, DPR) CASS - 2 (Seph, Darthe) Not Voting: Gudrean, Hallia, Key, Verbal, Dice 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  23. wouldn't want anyone to say I'm playing favourites lol
  24. you must unvote before you can Vote again