Everything posted by Ithillian Turambar
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Day 1 - Hamilton Mafia - Only players to post please
29 hours and 42 minutes till end of Day 1 deadline
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Day 1 - Hamilton Mafia - Only players to post please
Official Vote Count DARTHE - 1 (Turin) TURIN - 3 (Cass, Zander, DPR) CASS - 2 (Seph, Darthe) Not Voting: Gudrean, Hallia, Key, Verbal, Dice 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
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Choose your own Adventure Game - Join in anytime!
We mmmmmmmmmeditate Story: You sit cross-legged beside the marked entrance, letting the heat of the volcano settle around you. The air is heavy with tension, and the breath of the Spire seems to pulse with every beat of your heart. You close your eyes and focus—drawing both Water and Fire into your awareness. Not to combine, but to temper. To bring clarity before battle. Fire burns with potential. Water cools and reflects. Together, they anchor your will. Your breathing slows. The sounds of hissing magma and rumbling vents fade into the background. You don’t lose focus—you refine it. A soft aura glows around you, faintly misted and edged in heat. Your elemental control grows stronger in silence. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 6 (Fire increased from focused clarity) Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – usable once per day) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) – (Now fully unlocked!) Creates a cloak of steaming mist Reduces melee damage taken and burns attackers Lasts 2 rounds or until broken Outcome of the Choice: Through deep meditation, you refined your elemental control. Fire increased to Level 6, unlocking the long-awaited Scalding Veil, your first dual-element spell. Next Choices: Enter the Ashen Spire through the hidden entrance. Go through the main lava tunnels, accepting the direct challenge. Cast Scalding Veil now to test its strength. Eat a ration before the trial, fueling your body for the challenge. Use Soul Veil for added protection before descending.
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Day 1 - Hamilton Mafia - Only players to post please
Official Vote Count DARTHE - 1 (Turin) TURIN - 3 (Cass, Zander, DPR) CASS - 2 (Seph, Darthe) Not Voting: Gudrean, Hallia, Key, Verbal, Dice 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
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Choose your own Adventure Game - Join in anytime!
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You got a mirror?- Day 1 - Hamilton Mafia - Only players to post please
Omg that's adorable 💙- Day 1 - Hamilton Mafia - Only players to post please
It's nameception. But which came 1st- Choose your own Adventure Game - Join in anytime!
Let's remember this Story: You kneel beside the narrow fissure and take a charcoal stick from your adventurer kit. On the blackened stone just beside the entrance, you inscribe a simple but clear mark—your personal rune followed by a curved arrow and a glyph of flame split by water. It’s a sign only those trained in elemental paths would recognize. Next, you gather a few nearby stones and create a subtle landmark to guide your return if visibility becomes low or the terrain shifts. The air hums with appreciation—this was a wise and cautious action. Should the trial turn dangerous, this mark could save your life. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 5 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit (used charcoal and stones – still intact) Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – usable once per day) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) [Scalding Veil] (Concept unlocked – Requires Fire 6 / Water 13 to activate) Outcome of the Choice: You marked the hidden entrance to the Ashen Spire with both mundane and magical signs. This gives you a reliable way to return or escape if danger overwhelms you during the trial. Next Choices: Enter the Ashen Spire through the hidden entrance. Go through the main lava tunnels and face the full trial head-on. Cast Water Barrier now, in preparation for heat and traps. Use a ration before entering, ensuring you’re fully fueled. Meditate briefly to gain composure and fire clarity before the descent.- Mafia Chat Lounge
Hello? o? o? Looks like people are busy for some reason. It's very echoey in here. If there's anyone else that would like to play along with Hamilton, from the Dead Thread, just pop me a PM and I will add you 🙂- Day 1 - Hamilton Mafia - Only players to post please
Official Vote Count DARTHE - 1 (Turin) TURIN - 2 (Cass, Zander) CASS - 2 (Seph, Darthe) Not Voting: Gudrean, Hallia, Key, Verbal, Dice, DPR 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/- Day 1 - Hamilton Mafia - Only players to post please
Official Vote Count DARTHE - 1 (Turin) TURIN - 1 (Cass) CASS - 2 (Seph, Darthe) Not Voting: Gudrean, Hallia, Key, Verbal, Zander, Dice, DPR 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/- Day 1 - Hamilton Mafia - Only players to post please
I mean if anyone hasn't see this show they really should try to. It's super good. There's also a good synopsis for people who don't want to give the Mouse any more money lol https://en.m.wikipedia.org/wiki/Hamilton_(musical)- Day 1 - Hamilton Mafia - Only players to post please
Just over 33 hours till end of Day 1 deadline- Day 1 - Hamilton Mafia - Only players to post please
Official Vote Count DARTHE - 1 (Turin) TURIN - 1 (Cass) CASS - 1 (Seph) GUDREAN - 1 (Darthe) Not Voting: Gudrean, Hallia, Key, Verbal, Zander, Dice, DPR 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/- Day 1 - Hamilton Mafia - Only players to post please
Just a quick reminder of rules 7 and 8. And also a reminder that Gudrean set up a lovely general chat lounge, where we can all hang out and chat about non game things. The jury will disregard the witnesses' statement in their verdict.- Choose your own Adventure Game - Join in anytime!
We must be aware of the dangers of the Fire Swamp! Story: You decide to scout the Ashen Spire's exterior before diving into the heart of its volcanic trial. The morning sun glints off streams of cooled magma, and waves of heat rise from deep cracks in the terrain. You circle cautiously, boots crunching on blackened rock and ash. On the Spire’s southern side, you find a narrow fissure venting warm smoke—a secondary entrance, hidden beneath an overhang of scorched stone. Carved into the stone beside it is a worn glyph of flame—partially erased, but still pulsing faintly. Closer inspection reveals: This hidden entrance bypasses several dangerous magma tunnels at the front. It is smaller and tighter, but might allow for a stealthier approach. Fire energy hums inside. You sense traps, but also a faster path to the core trial chamber. As you press your hand to the stone, a soft spark jumps into your palm—it doesn’t burn, but it ignites a flicker of memory. You see flashes of molten battles and echoing laughter. Someone—or something—is waiting within. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 5 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – usable once per day) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) [Scalding Veil] (Concept unlocked – Requires Fire 6 / Water 13 to activate) Outcome of the Choice: You discovered a hidden side entrance to the Ashen Spire—less direct, but possibly safer and faster. A flicker of ancient memory now burns in your mind… something powerful waits ahead. Next Choices: Enter the Spire through the main lava tunnels. Use the hidden entrance for a stealthier approach. Prepare by casting Water Barrier in advance. Rest briefly and eat a ration before entering either way. Mark the side entrance for future return or escape.- Day 1 - Hamilton Mafia - Only players to post please
Morning Dice. Morning Turin Nice day for fi... Oh. That's not my line lol- Day 1 - Hamilton Mafia - Only players to post please
Just over 35 hours till end of Day 1 Deadline- Day 1 - Hamilton Mafia - Only players to post please
Morning Zander, I'm glad you've still not been hit by a moose, while buying coffee.- Choose your own Adventure Game - Join in anytime!
We draw the spiral Story: You kneel beside the spiral of obsidian glass, its delicate curve still warm beneath your fingers. Taking out your journal, you sketch its shape with care—each bend, each swirl, exactly as it appeared. You note the placement of the vanished droplet and the sensation it left behind. Beside the drawing, you write: “Dream-formed glyph. Fire fused with water. Spiral held a droplet of memory—vanished upon touch. Left me with the seed of a spell. It felt… guiding.” You add the name: Scalding Veil. As your pen lifts from the page, a subtle ripple passes through the spiral on the ground—as if acknowledging your act of remembrance. The earth cools slightly, and you feel a quiet presence recede, its purpose fulfilled—for now. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 5 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – usable once per day) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) [Scalding Veil] (Concept unlocked – Requires Fire 6 / Water 13 to activate) Outcome of the Choice: You documented the spiral glyph and the concept of Scalding Veil. The act of recording solidified your bond to the spell's future and briefly stirred elemental energy around you. Next Choices: Enter the Ashen Spire and begin the Fire Trial. Attempt to channel the spell early, forcing a prototype. Scout the Spire’s exterior for entrances or fire traps. Use Soul Veil on yourself as preparation for entering. Consume a ration to be sure you're fully fueled for what lies ahead.- Day 1 - Hamilton Mafia - Only players to post please
Official Vote Count DARTHE - 1 (Turin) TURIN - 1 (Cass) CASS - 1 (Seph) GUDREAN - 1 (Darthe) Not Voting: Gudrean, Hallia, Key, Verbal, Zander, Dice, DPR 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/- Day 1 - Hamilton Mafia - Only players to post please
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